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Whenever
I review a game I try to avoid my own personal bias as much as possible so that
I can present a good and truly informative review. It's pretty tough for me to do that with Vagrant Story since it's among my favorite games, but I'll try my best. Vagrant Story
is one of Squaresoft's deepest and most innovative games to
date, but unfortunately it was released around the same time
as Parasite Eve 2, Final Fantasy IX and Chrono
Cross. Facing off against three huge sequels proved to be
hard to handle, and as a result Vagrant Story was largely overshadowed.
Nonetheless, Vagrant Story is one of the best RPG
experiences available on the Playstation.
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Vagrant
Story is set in medieval times and follows the adventures
of Ashley Riot, a Riskbreaker and member of the Valendia Knights
of Peace. Don't let his girly name fool you, Ashley is one tough
guy, and he's an excellent main character. The opening of the
game is simply brilliant and will quickly pull the player into
the game. The manor of Duke Bardorba has been seized by a religious
cult and their leader Sydney Losstarot. Ashley Riot is sent
by the VKP to investigate the matter and to try to break the
cult's hold on the castle. Ashley and Sydney have a small brawl
and Sydney wraps it all up by summoning a Wyvern. While Ashley
is distracted fighting the Wyvern, Sydney grabs the Duke's son,
Joshua, and heads to the city of Lea Monde. After easily disposing
of the Wyvern, Ashley follows Sydney to Lea Monde in an attempt
to unravel Sydney's plan. Throughout the game you find out a
lot about Ashley's mysterious past and learn a lot about some
of the secondary characters. Character development is Vagrant
Story is done very well. Sydney
Losstarot is a magnificent character and his scheme will keep
you on the edge of your seat. Romeo Guildenstern, leader of
the Cardinal's "Crimson Blades," is nearly as good
of a character and he will keep you puzzled throughout most
of the game. Other memorable characters include Callo Merlose
and John Hardin. The plot is full of twists and turns and proves
to be one of the deepest Squaresoft has come up with. The story
is only improved upon by the fact that it is entirely written
in "medieval speak," which really enhances the feel
of the game.
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The gameplay
in Vagrant Story is even deeper than the storyline as
Ashley faces many different factors in combat. Vagrant Story's
combat is most similar to the original Parasite Eve, but it's
far beyond that. When you engage in a battle a sphere opens
around Ashley. This represents his attack range and as the enemy freezes
Ashley can begin his attack. The battle system in Vagrant
Story allows the player to target specific parts of the
enemies body, which adds a lot of strategy to the game. Certain
areas of the body may be easier to damage than others, and heavily
damaging a part may render it useless. Ashley is aided in battle
by chain abilities, which allow Ashley to continue attacking
the enemy without giving them a chance to react. Chaining can
also be used to restore Ashley's HP, poison your enemy or do
other various things. Ashley is also equipped with various defensive
abilities that can be used when you are attacked. These abilities
may lessen the damage that you take, or even reverse a percentage
of it back to your enemy. Ashley can also learn many different
magic spells, such as unlock, which opens locked chests, or
magic ward, which nullifies the next spell cast on you. There
are various weapon classes in Vagrant Story and each class has
multiple different abilities called Break Arts. These Break
Arts all have different effects and just make Ashley an extraordinarily
versatile fighter.
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Weapons,
armor and creatures all have various affinities in Vagrant
Story. A certain monster may be of creature type dragon,
affinity type air and vulnerable to blunt attacks. A weapon
that is strong against dragons, has an earth based attack and
is blunt can be used to do some serious damage to this opponent.
In the mean time you will want to be wearing armor that is strong
against dragons and air. The weapons in Vagrant Story
are very customizable and you can take a handle from one sword,
attach it to the blade of another, throw a gem onto it and have
a super powerful weapon. You can cross weapon pieces to make
weapons that are all around more powerful and they'll still
retain their original affinities. Once you fully understand
the customizable weapons and multiple affinities, Ashley should
be able to defeat the toughest bosses with ease. Without mastering
this system though, combat can be long and boring as you do
5 damage to your opponent each hit and miss half of the time.
One of my few gripes with the game is the fact that once you
finally beat a boss you are likely to have to back-track to
find a save point because they are poorly spread out. This makes
it even more irritating for people who struggle with the battle
system. The game is pretty challenging, and does suffer from some poor balancing. Many of the basic enemies can actually slay Ashley in a single hit!
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One
of combat's most important elements is Risk. Whenever Ashley
engages in combat his Risk will begin the climb. Certain actions,
such as chain attacks, will cause Risk to climb even faster.
The higher Ashley's Risk the lower his chances of successfully
hitting the enemy and dodging attacks. This makes managing your
attacks very important and adds a whole new level of strategy
to the game. Leveling up in Vagrant Story is rather simple...the
more you kill, the stronger your weapons get and the more skills you learn. If you
use a weapon against a lot of phantoms, it will grow stronger
against phantoms. If you use swords a lot Ashley will learn
the sword Break Arts quickly. The whole battle system is innovative
and complex, but it's not nearly as confusing as it sounds.
It's easy to learn and once you've gotten the hang of it you'll
likely fall in love.
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Visually
Vagrant Story appears to be a dull blend of browns, but
that's not the case at all. Sure the game is dark, but that'sVagrant
Story's style. The characters are beautifully drawn, the
textures are amazing and the backgrounds are some of the best
I've seen. Ashley has multiple different animations that he
engages in during attacks, and character movements are very
realistic. Some of the monsters you fight throughout the game
are astounding and the detail and beauty of these massive beasts
will amaze anyone. The lighting is excellent and the camera
is fully rotatable, which makes exploration easy. The comic
book style speech bubbles that appear when characters talk has
to be my favorite speaking in any game. No more boring letters
crossing the screen next to a small picture of some guys face.
I would have loved to see some voice acting in Vagrant Story, and the lack of sound was a disappointment,
but the bubbles are the next best thing. The music can really pull the player into
the game, and background noises combine with
beautiful visuals to make some of the best environments ever.
The game
is likely to take over 30 hours to beat, so gamers will get
the most out of the Vagrant Story experience. There are
also new bosses and dungeons thrown in for replay mode for those
of you who just can't stop playing.
Vagrant
Story is so complex a game that
it can easily be extraordinarily hard and/or boring. Vagrant Story ranks high among
every RPG I've ever played in nearly every category, and it's
a shame it didn't catch much of a fan base. I honestly don't
have a lot of complaints with Vagrant Story, and although I'll admit it's not for everyone, I do encourage everyone to give it a shot.
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Final
Grade: 95%
System
Requirements
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