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Developer:
eGenesis
Publisher: eGenesis
Platform: PC
Release Date: Currently at beta
stage, estimated Fall 2002/early 2003 release
by Eric
Arevalo
Preview
Date: September
5, 2002
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AN
INNOVATIVE DEVELOPER
What do
you get when you mix the fire and passion of eGenesis president
Andrew Tepper and an online role-playing world? You get a game
experience like none I have ever seen in the online gaming world.
A Tale in the Desert, the first game from Pittsburgh
based eGenesis, promises to be the answer to a new genre of
online role-playing games that may innovate and ultimately change
the way we see them. In a recent chat, Andrew Tepper or Teppy
as he is known, had this to say about his game, “I’m
building the game I’ve always wanted to play and whoever
wants to see how it all turns out is welcome to come along for
the ride.” When asked by someone why he chose this path
in his life, he eloquently replied, “I suggest to everyone
that in real life, they try very hard to do what they like,
not what someone else says they must do to be successful. I’m
sure I could have gone through medical school or done something
on Wall Street, or any of the boiler plate routes to success.
I’m building a game for me in a sense, but I know there
are enough people who will share my idea of what’s fun.”
Indeed, eGenesis has already built a gathering of fans eager
to enter into his unique world which is currently in beta testing.
Exactly what is unique and innovative about A Tale in the
Desert (ATITD) that has been praised by so many in
the online gaming community? Let us see for ourselves.
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THE GAME
One has
the feeling of being in something special when they enter this
world, a game in which players actually take an integral part
in the story. This interesting online role-playing game places
you as a citizen of an Egyptian society that quests for greatness
in its future. Egypt and its traditions are at the heart of
the story in this game. ATITD is set within the landscape
and times of Egypt and in the Egyptians beliefs of the Seven
Disciplines of Man: Leadership, Thought, The Human Body,
Architecture, Worship, Conflict, Art and Music. It is believed
that a society that is able to perfect each of these disciplines
will become an ideal civilization that has reached the ultimate
level of growth and happiness, one that has achieved near perfection
and will never collapse. There will be 7 challenges available
for each of the 7 disciplines for a total of 49 tests that players
may undertake throughout the course of the game although it
may be impossible to have a player accomplish them all. Players
entering this world may choose to try to meet the challenges
within each discipline and work together to achieve this end.
Once you enter this game you will see that the familiar elements
of other online role-playing games are gone, such as combat,
monsters, items such as swords and armor and replaced with situations
such as the tests mentioned above as well as overcoming any
conflicts in the future to achieve the level of a perfect and
ideal Egyptian society.
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When
asked, what role individual players would have in this game,
Teppy responded by saying, “ATITD is intended to
be a competitive game. So even though not all can lead a monuments
construction, they can still be part of a winning camp. Without
everyone there, the monument won’t be built.” In this
sense, players will become part of something bigger, something
meaningful that no other online game has been able to capture
with such grace and precision. Your character within this game
will also have their own statistics and will rise in levels
and status dependent on how many tests they passed within each
discipline. For example, if you completed 2 tests within the
thought discipline you will be at level 2 in this discipline
and be classified as a student of two because you have passed
2 out of 49 tests. How much effort you put into completing the
tests in each of the seven disciplines as well as the time and
cooperation with others you put forth in this game will determine
how much you get out of it. You will only get out of this game
as much as you are willing to put into it.
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LOOKING
AT THE CHALLENGES
Some examples
of diverse challenges include creating fireworks for the art
discipline. This is not as easy as it seems as you first must
find the ingredients necessary to create them. You can do this
by trading for the items through merchants or mining for them.
Those that have the materials needed to create their own fireworks
will participate in a contest at night where the winner will
be judged by their society, which are the game players. Different
combinations of materials will produce different fireworks and
the most visually pleasing as voted by the players will be the
winner. The winner of the contest will be able to then go up
one level in this discipline. Another challenge you can try
to complete is in the leadership discipline where you must bury
a certain amount of gold in an area in the desert and reveal
its location to 10 trusted friends. If within 24 hours the gold
is still there, then you have passed the test and can raise
a level in the leadership discipline. Far from what you would
expect from other online role-playing worlds, ATITD promises
to bring these challenges and many more. Beyond it all, one
must take the time to appreciate the richness of content that
eGenesis brings to the game. What I have just mentioned is but
a sampling of the many challenges and experiences waiting to
unfold in this world, all due to Teppy and his creative and
talented team who innovate at every stage of the games development.
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INFLUENCING
EGYPTIAN SOCIETY
Quite significant
within this world, is the huge way in which politics is able
to drastically change the society based on the passing of laws.
If players for instance do not like the way certain groups of
people are acting, laws can be passed to keep them in line.
But before this can happen a petition must be signed by the
majority of players in favor of its passage. If this will not
affect the game in any negative way, then a programmer at eGenesis
will be able to implement the new law within 24 hours or longer
depending on the complexity of the law. Laws that are passed
but not logical and that will affect the game in such a way
to unbalance it will be vetoed. Many players seem to enjoy this
aspect of the game, and while laws proposed may never
get passed, it is interesting to see how many players get actively
involved in politics. This can only hope to bring the message
forward that ATITD is not like any other online role-
playing game released before but one that promises to give players
the means by which they can control the destiny and direction
of their Egyptian society.
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OBSERVATIONS
OF A TALE IN THE DESERT
This online
role-playing game is currently in beta and you can download
the client to run this game at its website. Many features discussed
here may change when the game is released. Anyone
is currently allowed entry into this world, but only at the scheduled
session times which are posted at the game's website. I was in
for an interesting experience when I tried out my first session
which lasted several hours. When you first start ATITD
you can choose the group you want to begin with. When I started
in what I was told was one of the biggest camps in the game,
a mentor greeted us all. A mentor is someone that will teach
new players basic information that they need to get started.
He did an excellent job showing us how to move the camera, find
resources like grass, wood and other materials needed to create
things. Once we were taught a few basics, we were on our own
and able to explore the areas to our satisfaction. Your character
can be tailored to how you would like to have them; you can
choose from different character models and can customize their
height and the colors of the various garments that they wear.
With all the video options at their highest level, I was in
for a visual treat. In one scene I was in awe as the sun rose
over the mountains to one side, casting its reflection upon
the glistening waters. Grass itself is nicely detailed and sways
gracefully up to your knees as you run through it. The engine
used for this game is powerful and can produce some outstanding
visuals such as the beautiful textures used for the mountains,
buildings and other things you will come across.
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As
mentioned previously, society can be changed by the passing
of laws voted by the players and members of this society. A
few laws were passed when I was there, and there was one that
I enjoyed especially that was being proposed, it involved classifying
players as citizens once they had spent at least four hours
in the game. Instead of being classified as peasants as all
new players are until you do something like passing a test,
with this proposed law you would be classified a citizen after
four hours. This new law helps to show that new players are
also actual contributing members of this society instead of
just being classified as peasants. For the player proposing
this law I think will come a general feeling of pride in having
contributed a law if passed that will benefit the way newer
players are seen. I see very interesting things in the game's
future if players are able to propose important laws that will
evolve society and having players vote wisely and taking seriously
those laws that are proposed. Movement also seemed very easy
to do as well as being able to see all around you. Chatting
is also handled well, and you can easily chat with someone by
clicking on them.
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Travel can
be done by using a chariot which can take you to important areas
such as the different schools where you will learn many of the things
that are required of you. There are 7 different schools, one
for each of the seven disciplines; where you will learn trades
such as brick building or making boards out of wood. These schools
are also the areas where the tests of the particular discipline
will be given that will allow you to advance in status within
your civilization. Many interesting events will occur throughout
the different sessions of this game. One session that occurred
in the past, involved giving players the task to create baskets
out of mushrooms and the most unique that were turned in would
increase the playing time of the next session by an hour. The
player can also join several guilds created by other players
and become part of their groups and join in whatever activities that
they engage in. This I think is most important if the player
finds it easier to be amongst other players instead of by themselves.
Some find it easy being on their own while others may see these
guilds as ways to progress further in this game.
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While
I found so much to like about this online role-playing game
there are many things that I hope will be ironed out by the
time the game is out of beta and released. While chariots offered
travel to many locations I felt confused many times in getting
my bearings of where I was and where the main areas where in
regard to my position. I would hope that in the future, the
layout of important areas is structured better so it does not
seem as if they are scattered all over. There is an overlay
map that does show you all of the surrounding areas but a little
more structure to the areas and where they are located and situated
would be appreciated. I also think there needs to be more structure
in where you can build things. It seemed as I walked through
the areas, that items that players had been building were scattered
everywhere. I would like to see an actual city center where
players have a location that they can build their items or homes
instead of scattering them all over the terrain. It is possible
that many of these features were not yet present in this session
and that something like this may be introduced later. It is
also possible that players could propose laws that could change
this situation if players felt that it was important enough.
The mentor that taught us mentioned that he had been in this
beta for about six months and that he had accomplished only
4 tests out of the 49. He did tell me that this was a good number
to have completed during this time as the tests are very difficult
to complete. While I understand the reasoning behind making
the tests this way, I do not necessarily agree with them being
as difficult as they are due to the fact that many of these
tests require much time to be completed.
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The problem
lies with the fact that the game can’t be played all the
time but in sessions that are scheduled, which can vary anywhere
from as little as 4 hours to as much as 12 hours or more at
times. Due to the limited time this gives the player, I would
hope the developers would take some consideration of this fact
with regard to the many different tests offered in the game. One
could argue that the tests are challenging so that the player
can work hard at passing them, but being frustrated is never
the answer to a fun experience. Many players will be turned
off by the game if they do not see results in a decent amount
of time. I am sure there is a way to balance many of these tests
to make them somewhat easier to complete, to account for the
time that is given to complete them. I guess it ultimately depends
on what the player decides to do. If you want to pursue these
tests, at least in the beta, it will be a difficult and challenging
journey. A player does not necessarily have to rely on these
tests for fun, although they are an integral part of the game,
but they can also socialize with other players, work to bring
new laws forward, become merchants to sell items or build many
magnificent buildings. I believe that with more time and exposure
one will find a place within this society which can depend on
what the player wants out of this game. This is still a game
in beta and many of these things are likely to improve as things are changed or added. After having played for several
hours, I have become interested in joining future sessions
to see what changes and new additions are made.
A WORTHY
JOURNEY
A Tale
in the Desert is a game that attempts to break the mold
of the common online role-playing game and make an effort to
surge into the forefront of innovation. It is a game that relies on
more than just the same rehashing of content, one that promises
as much and even more new content than the player can handle.
Currently at beta stage, ATITD will have many fans waiting
to play the release version when it is ready. A strong and cohesive
storyline will also be an integral part of this game and revolve
around Pharaoh and his nemesis, the Stranger. The Stranger will
often bring trouble and conflict to the world based on players
actions and it will be up to everyone to work together to overcome
them. No one knows who or what the Stranger is at this time
but this being, whoever it may be, will bring some very interesting
changes to this online world. In order to tell a complex storyline
with ATITD the game will have a beginning, middle and
end. The story and features within this online game will make
this world a living and breathing one that will change as time
passes and go through good and dark periods, times of peace
and times of conflict. New content will continue to be released
at a rapid pace so that players will never have a moment’s
boredom in this game. Through it all, players will continue
working with the main goal of creating a perfect Egyptian society
through the building of the seven monuments. After about a year’s
time, players should be able to reach the end of the game and
only Teppy and the rest of the team at eGenesis knows what is
in store for players. With so much innovation, passion, and
dedication put forward in this game, the journey to that end
promises to be a memorable and engaging ride indeed!
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INTERVIEW
WITH A PROGRAMMER FROM eGenesis
We recently
had an interview with Josh, a programmer from eGenesis, who
gave us a small peak at how the powerful programming in A
Tale in the Desert can make the game very interesting for
all of us. He also helps us to understand the complexity involved
in the time it took to get to the point where they are today.
INTERVIEW
WITH JOSH
1)
What is possible with the programming in this game?
The game
is very scriptable. We designed the engine to basically be a
script interpreter. The scripting language is a full featured
programming language, so we can add a lot of different behaviors
to the game. The scripting design was mainly designed for manufacturing-type
activities such as smelting iron, making blades, and building
obelisks. Voting within the game is also script based.
2)
Was it difficult creating an engine that would do many of the
things that this game required?
We’ve
been programming for 4 years. This is by far the hardest program
I’ve ever written. We have some really good people. But
yes, it has been some serious work. The programming went through
several stages. The first year, it was just the shell of a program
and full of bugs. In the second year we got it working reliably,
but it was skeletal and could only do a few things. In the third
year we really fleshed out the engine’s capabilities. It
started to get where we would call it “complete”.
This last year I’ve been doing mostly quality improvements.
For example, I have redone the graphics engine. It was working
before but it was ugly. The engine is pretty complete. But you
need to remember that it still contains a script interpreter
and were writing script all the time. That will never be complete.
3)
What are some of the features and goals in this game?
The game
contains a tech-tree and one of the things the players in the
game have been struggling to do is research for fireworks for
a long time. Now they’re manufacturing gunpowder, aluminum,
and phosphorus as fast as they can so that they can try the
new system out. Our goal is to add new “stuff to do”
faster than players can get bored of it.
4)
Why do you think other online role-playing games are not doing
what this game promises to do?
You know
I’m not really sure why. Some of this is unique but a lot
of it is stolen from single player games, like the tech-tree
for instance. Sure it’s unusual to put a tech-tree in an
online game, but they’re common in single-player games.
I don’t really know why online games haven’t borrowed
these ideas.
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System
Requirements
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The game is still in beta, official system requirements are not
available at this time.
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