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If
one has a taste for cowboy westerns, one could probably classify
RPGs into the good, the bad and the ugly. And if one had played
Diablo, there would be a sore temptation to add 'the
great' to those categories. Six years, a couple of expansions
and a full-fledged sequel have only added to its stature. In
fact, one could get so bold as to say that the gaming world
should be divided into two sections - those who have played
Diablo and those who have been daft enough to give it
a miss. Needless to say, I belong to the former.
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What
is most impressive about Diablo is its simplicity. You
are the hero (or heroine) and your job is to kill the bad guys
(and girls). The narrative is superb, the movement is smooth
and there are no complicated keystrokes - in fact, if you are
adept at using the mouse, you can safely unplug your keyboard.
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The game's
story revolves around the town of Tristram. Once a happy and
bustling place, it is now a shadow of itself, thanks to the
powers of darkness, led by no other than Diablo, the lord of
terror. The King has been cursed, his son kidnapped and several
citizens of the town slaughtered. All that is left in the town
is a drunk, a blacksmith, a village elder, a witch, a healer,
a tavern keeper, a barmaid and a one-legged boy who deals in
smuggled arms (much to the annoyance of the blacksmith).
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The
root of all evil is the cathedral to the north of the town.
It has been desecrated by demons and it is now up to you to
descend into its dungeons, kill Diablo and his minions and save
the day.
It
is the little subtleties woven around this basically simple
tale that make Diablo such a compelling game. To begin,
there are three characters to choose from - the warrior, the
rogue and the sorcerer. Each character has its own strong points
and weaknesses. To wit, the warrior is terrific at man-to-man
combat but can get clobbered against an opponent who fights
from a distance; the rogue is handy at battle from a distance
but is vulnerable closer-up; and the sorcerer can cast spells
that spell doom for the enemy but is appalling when it comes
to traditional warfare. All three can use weapons as well as
magic. The catch - of course, there is one - being that none
of the characters is equally adept at both. The warrior can
wield the heaviest weapons and don massive armour, the rogue
can wreak havoc with a bow and the sorcerer is at his best when
using a magical staff or spells.
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One
can regulate the abilities of one's character by allotting points
to four different characteristics - strength, dexterity, magic
and vitality. Every time your character moves up a level - which
happens after you have slaughtered the requisite number of bad
fellas to notch up the required points - you get an opportunity
to divide five additional points among your characteristics.
This does bring in the need for a certain amount of planning.
Should one attempt to boost the core strength of a character
or attend to his or her Achilles heel?
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Then
there are the missions. In the beginning, most of the missions
will be given by people of the town. These could be as formidable
as fighting the demented King Leoric or as trivial as finding
the missing signboard of the local tavern. As you progress further,
you will stumble across missions in the dungeons themselves
with old books telling you what needs to be done. Each successful
mission gets you a special reward.
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Adding a
spin to it all is the fact that the missions you get are selected
at random. In other words, you may get a different combination
of missions each time you play a new game. Even the kinds of
monsters, weapons and armour that you get are different. Diablo
also randomly generates every level of the dungeons, including
the rooms, hallways, lights, shrines, fountains, cauldrons,
pools, special themed areas, treasures and monsters. All that
is certain is that at the end, you will have to deal with Diablo.
If that does not make for phenomenal replay value, I don't know
what does.
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The
dungeons could have been the game's weakness - after all, most
of the character's time is spent there and surely one can get
bored with level after level of them. But this is where the
game excels. The dungeons are very well designed and in fact
change in complexion after every few levels - giving way to
catacombs and caves, and towards the end your character actually
ends up fighting in hell with spooky looking staircases and
carcasses strewn around. Alleviating the tedium are books that
tell you about Diablo and his demons, and several shrines that
benefit or damage your character, depending on his/her fortune.
Prowling
these dungeons is a whole cornucopia of monsters - all sorts
of skeletons, Burning Dead, Carvers, members of the Goat Clan,
bats, scavengers and lots more. Although most of the creatures
can be beaten easily with the right weapon, there are a few
who have special abilities and take some beating. There is a
bright side to slaughtering these VIPs - killing them often
yields special weapons, gems, armour, magic staves and the like.
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Combat
itself is, you guessed it, rather simple. To use a weapon, all
you have to do is click on your enemy to inflict a blow on him,
her or it. Of course, if you are the type that likes to throw
the odd magical spell, just make sure you select it first. Do
not look for subtle weapon movements on the lines of Die
By the Sword - all you can do here is click on the enemy
and hope that your character will deliver the blow that matters.
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Which
brings us to the armoury at the disposal of your character.
Diablo serves up quite a handful. There are a variety
of swords, shields, bows, axes, magical staffs, armours, helmets,
magic scrolls and so on. And if your character has the requisite
strength or dexterity, he or she can wield any of them. The
weapons can be purchased from the ironsmith, while the healer
and the witch deal out the magical stuff. Topping off the arsenal
is a whole variety of stuff that is found in the dungeons.
I played
the game to a finish in all three characters and had the most
fun playing as the sorcerer. Mind you, it is also the most difficult
character as many of the creatures in the dungeons are immune
to certain spells. So if a sorcerer is surrounded by an assortment
of monsters, he has to keep switching spells and hope for the
best. The rogue too can get into trouble if she is surrounded
as her forte is fighting from a distance. The warrior has it
the easiest - after all, good old cold steel hurts every one!
But even he has to sweat through quite a few levels before triumphing
against all odds.
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The game's
graphics were considered revolutionary when it was launched
and are still as beautiful as ever. The dungeons are intricately
designed, the characters look good and the combat is thrilling
to watch. The entire game is played in an aura of darkness that
seems to justify the seriousness of the mission. After all,
tangling with the forces of darkness is not exactly a joyride.
And accompanying you on your mission is some truly stunning
music. The guitar chords that echo in the town of Tristram will
surely remind music lovers of the beginning of 'Hotel California'.
And the rumble of drums that accompanies your character into
each level of the dungeons is good enough to send a chill down
your spine. The voice acting is superb with plenty of meaningful
monologues. Unfortunately, your character's role is restricted
to listening, although you do have the power to choose the subject
under discussion.
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This
does not mean that Diablo is perfect. No, there are times
when the relentless killing grates on your nerves. In the end,
it all seems to boil down to how many times you hit the other
enemy without letting them get a stab at you. Many times it
is difficult to tell what affect a shrine has on a character
- all one sees is a mystic-sounding sentence on the lines of
'strength is forged through destruction'. Similarly, if you
happen to be a sorcerer, you do not really know whether your
spells will have any effect on the demons you are fighting until
you actually try them out - a rather risky approach. There are
no puzzles to solve, no negotiations to be made - in short,
this is not exactly a game for those seeking intellectual stimulation.
The only time you have to think is when you choose weapons or
spells or allot points to different features of your character.
And then there is the ending. While I will not give away the
plot, the fact remains that the end of the game was designed
to accommodate a sequel - not very noble!
For all
that, it is difficult to deny that Diablo is perhaps
among the most addictive RPGs ever made. I have yet to meet
a person who has not played the game for hours on end after
starting it. There are those who claim that Diablo is
nothing but a violent game that panders to mankind's baser instincts.
All I can say is that it transports you to another time and
another land, asks you to fight evil and makes it all utterly
engrossing. All this without asking for high system requirements,
whether PC or Mac.
I rest my
case.
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Final
Grade: A+
System
Requirements
- Windows 95/98/NT/Me/XP
- Pentium 60
MHz
- 8 MB RAM
- Double-Speed
CD-ROM drive
- Windows 95
compatible sound card and mouse
- Local Bus SVGA
Video Card (Direct X compatible).
Macintosh:
- System 7.5
or higher
- Power Macintosh
- 16 MB RAM
- 13" monitor,
256 colours
- Double-speed
CD-ROM drive
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