Just RPG - Reviews, PC and PS2 Walkthroughs, Previews, and RPG News!





HOME

Reviews
Previews
Walkthroughs
Strategy Guides
Articles
Interviews
Editorials
Links
About Us
Past Issues

Aug. 24, 2010
Aug. 17, 2010
Aug. 8, 2010
June 15, 2010
January, 2010
Dec. 21, 2009
Dec. 4, 2009
Nov. 20, 2009
Nov. 13, 2009
Nov. 6, 2009
Oct. 30, 2009
Oct. 9, 2009
Oct. 2, 2009
Sept. 25, 2009
Sept. 18, 2009
Sept. 11, 2009
Sept. 4, 2009
Past Issues

Silkroad Online Battle Arena
Grand Chase Thunder Hammer
Aika Global
The Shadow Sun
Saw ll: Flesh and Blood
TERA
Neverwinter
League of Legends
Castlevania Harmony of Despair
Smash Your Food
I SPY Spooky Mansion
Hexyz Force
World of Tanks
League of Legends
Mass Effect 2
DOFUS 2.0
DOFUS Screens
FFXIII Box
Puzzle Chron.
Gyromancer
Warhammer OL
Star Trek OL
Lost Saga Scr
Marvel DLC
League Legends
Poxnora
Demon's Souls
League Legends
League Beta
Fort Zombie
Arc Rise Fantasia
Arc Rise Screens
Mimana Iyar
League Screens
Marvel DLC
Free Realms
Adventures To Go
Fusion PR Group
Demon's Souls
AdventureQuest
Witch's Tale
League Legends
Half-Minute Scr
Half-Minute
Freaky Scr.
Valhalla
Dragon Quest
Vandal Hearts
Mytheon
Risen
Gemini Lost
Freaky
Gyromancer
FF Crystal
Dragon Quest
Star Trek OL
Fort Zombie
Disgaea 2
FF Crystal
Champions OL
Wizard of Oz
Star Ocean
League Legends
Valhalla Scr.
Dragon Age
Marvel Ultimate
Risen Website
League Legends
Adventurequest
Final Fantasy
Agarest War
Agarest War Scr.
Demon's Souls
SMT: Persona
Pangya
Dragon Age
Warhammer
Mana Khemia 2
Runes of Magic
Cursed Mtn.
Cursed Mtn. Scr.
Freaky Creature
Phantom Brave
Runes of Magic
Aion Goes Gold
Free Realms
Wizards Exec
Freaky Creature
Arma II
Champions
Aion CG Movie
Marvel Ultimate
FFIV Dev Diary
Steambot Chron.
League Legends
Phantom Brave
Runes of Magic
Champions
Champions Vid.
League Legends
League Trailer
Risen Screens
Freaky Creature
Star Treak DAC
Phantom Brave
Demon's Souls
Geneforge
The Witcher
Free Realms
Runes of Magic
Demon's Souls
Aion Screens
Fallout 3 DLC
Marvel Ultimate
PuchiPuchi Virus
League Legends
Fallout 3 DLC
Mytheon
Wizard of Oz
Oz Screens
Marvel Ultimate
La Tale
Asda Story
Avernum 6
Battle Fantasia
League Legends
Adventurequest
Warpforce
New Nintendo
Aion
FF Crystal Chron.
Mind Twist
Little King's
Stan Lee, Marvel
Elf Island
Ether Saga
Wizard101
Demon's Souls
League Legends
FFXI Trailer
Champions Online
Free Realms
Aion Preorder
BioShock/Elder
Silkroad Online
Warpforce
Warpforce Scr.
Runes Screens
Runes of Magic
League Legends
Marvel Ultimate
FF XIV
Knights
Asda Story
Champions
League Legends
Runes of Magic
FF XIV Online
Time of Shadows
Kingdom Hearts
FF IV
Demon's Souls
Lunar
League Release
League Trailer
Cross Edge
Runes of Magic
Phantom Brave
Crimson Gem
DC Universe
Freaky
SMT Devil
Steal Princess
Steal Screens
Wizard101
SMT Devil
Runes of Magic
Warrior Epic
Fallout 3 DLC
League Legends
League Screens
Bounty Bay
Bounty Bay Scr.
Ragnarok Scr.
Ragnarok Online
Runes of Magic
Time of Shadows
Time Scr.
Steambot Chron.
Adventures
Adventures Scr.
Warrior Epic
Sacred 2 Ships
Disgaea 2
Last Rebellion
Mana Khemia 2
Sakura Wars
Witch's Tale
Runes of Magic
Runes Screens
Class of Heroes
Sacred Trailer
Valhalla Knights
Wizard101 Gift
Freaky Creatures
Playboy Manager
Blizzcon 2009
Champions
Little King
League Legends
Wizard101
Wizard101 Scr.
Neverwinter
Warrior Epic Beta
Elder Scrolls
Warrio Epic Beta
Sacred 2
Utopia Kingdoms
Wizard101
Tweet in Games
Star Trek D-A-C
Champions
Champions Vid.
DragonSky Scr.
DragonSky
Free Realms
Free Realms Scr.
FFXI Vana'diel
DC Universe
Warrior Epic Scr.
Masters of Belial
Belial Screens
Pokemon
Crystal Def.
Perfect World
Asda Story
Twelve Sky 2
Twelve Scr.
League Legends
Crimson Gem
Aion Video
Knights
Devil Summoner
Champions
Demigod
Paragon Studio
Order of War
Sacred 2
Lineage II
Cross Edge
Phantom Brave
101-in-1
Crimson Gem
Knights
Sacred 2 Scr.
Lineage II
DotA
DC Universe
Puzzle Quest
Demigod Gold
Riddick
Stalin
Elven Legacy
Zorro
League Legends
Demigod Video
FFXI Mog
Precursors
Drill Sergeant
Holy Invasion
Holy Inv. Scr.
Dokapon
The Dark Spire
Square Enix
Sacred 2
Class of Heroes
Jonathan Kane
Jonathan Scr.

 





Developer:
Piranha Bytes
Publisher: Xicat Interactive (USA)
Platform: PC
Release Date: November 2001 (USA)

by Ray Ivey

Review Date: February 2002

Gothic-  PC box front



Gothic is half of a brilliant game. This single-player RPG from Germany makes a brave attempt to create a world in which your actions and interactions with other characters have true, story-affecting consequences.

The setting of the game is a fairly traditional medieval-fantasy world with an interesting twist. The local king (evidently not at all a nice guy) is so focused on his war with the pesky local orcs that he'll stop at nothing to create weapons and armor for the effort. To this end he has a group of sorcerers create a huge magic barrier around the richest area of ore mines. Into this perimeter he begins exiling criminals, political prisoners and all manner of undesirables. Once through the barrier, there is no way out. And unless the prisoners produce ore in sufficient quantities, no food or materials are supplied from the outside world.

click to enlarge -  screenshot

click to enlarge -  screenshot

It's into this grim and rough world that your character is abruptly thrust. Nameless, utterly anonymous, and seemingly without background of any kind (what was your crime, anyway?), you have to find a way to survive in this prison colony.

As soon as you come through the barrier, you get accosted by a reasonably friendly man named Diego. He tells you the bare minimum of what's going on, and then high-tails it back to camp.

That's pretty much it. Except for a letter you're supposed to deliver, you really have no idea of what you are supposed to do next. Yeah, just like it might really be like in real life to be in this situation. You stumble your way toward camp, trying your best to avoid some rather nasty ostrich-looking birds, and find your way to the first camp.


I say first, because it turns out the colony has split into three distinct (and mutually hostile) camps. The first one you visit (The Old Camp) is where most of the miners live, and it's run by a very well-organized self-appointed militia. Then there's the New Camp, which is much rougher and tougher and less organized. Finally, there's the Swamp Camp, which is populated by a bunch of drug-crazed religious zealots.

As you begin gingerly making your way around this hostile new world, you gather information, talk to everyone you can, and think about which of the three camps you'd like to join. Things are never easy even after you've made up your mind. First of all, even finding the other two camps is a tricky (and dangerous) business. Also, this being an RPG and all, you of course have to prove yourself worthy of getting any group to let you join.

click to enlarge -  screenshot

click to enlarge -  screenshot

Gothic is at its best during this early part of the game. I can't remember a role-playing game that gave me a more vivid feeling of actually having to make my own way in a populated, complicated world. In this world, your choices have consequences, and sucking up to one boss can make you dog meat to another.

There are no official character categories in the game. You develop your character by accumulating experience points and finding teachers to instruct you in various skills. By picking and choosing you can create a thief, a warrior, a sniper, or various categories of mage.


My colleague Cindy KM and I agreed to join different camps and compare our experiences. Never having had any drug experiences in my actual life, I decided to join the weed-smoking lunatics in the swamp camp.

At first I was a little stunned at the frankness with which the drug use is presented in the story. The Swamp Camp worship a mysterious god called The Sleeper, and smoke "swamp weed" in order to "commune" with this deity. Even more outrageous is the fact that the camp's very economy is based on selling the weed to the other camps! I had various quests that dealt with the harvesting and delivery of the weed. And believe it or not, I even got experience points for helping develop the market in another camp (passing out free samples)!

click to enlarge -  screenshot

click to enlarge -  screenshot

At first I was a bit concerned. This was immoral, after all, sniff sniff!! Then I reminded myself, "Uh, it's also immoral to, like, KILL people, and you do that in games all the time." Comforted by the knowledge that I was actually able to tell the difference between a game and real life, I cheerfully continued my virtual drug pushing.

The story of Gothic is rich, long and complicated. As you become more skilled and powerful, you're able to take on an increasingly deadly variety of wolves, killer ostriches (okay, they're called "scavengers" in the game, but trust me, they're killer ostriches), skeletons, giant bugs, trolls, orcs, and many more baddies.


Another strength Gothic has going for it is the reality of the world it creates. The camps are all alive with people, conversation, and action. The wilderness in between feels very three-dimensional and real. This is greatly aided by the fact that, except for about five dungeon areas, the entire game world loads at the same time. So you can sprint from one side of the map to the other without any pauses for loading.

The game is presented in over-the-shoulder third person, and the graphics are quite good (but not great). Luckily, video performance of the game is quite customizable, which is a good thing. About halfway through the game, I swapped having extra-detailed close-up graphics for extremely long-ranged vision. In a game that has you spending so much time outdoors, it's very important to be able to see what's in the distance.

click to enlarge -  screenshot

I do have a problem with the fact that I had to turn any settings down. I have a 1.7Ghz machine with a serious graphics card and more RAM than you can shake a dongle at. I should be able to play any current game with every setting up to eleven. The way I figure it, if Max Payne can be played on full throttle on my computer, so should Gothic.

The second half of the game, while still entertaining, is not nearly as rewarding as the first half. You can almost feel your character getting funneled into a particular path, and after a while you begin to wonder why you went to all the trouble to pick a camp and a particular set of skills if you're going to end up in the very same Tomb-Raider jumping hackfest at the game's finale.


click to enlarge -  screenshot

Gothic has a much more serious problem, however, and only my affection for the game had kept me from burying it this deep in the review. I'm talking about the game's interface. It's just the worst I think I've ever seen. Early in the game it got so frustrating I almost gave up, and I imagine many other gamers won't make it over that hump. How many times do I have to say it, INTERFACE IS NOT THE PLACE TO BE CREATIVE. You're not going to believe the cumbersome nightmare that is the Gothic user interface. To perform the simplest of tasks, such as picking something up, or shooting, you have to use some arcane key combination, like Alt-Arrow Up. Inventory management is a frustrating mess. The capper is the fact that the game menus have a screen that allows you to customize the keystroke commands - but only the default keystrokes work! A very cruel joke to play on innocent players.

However, I've played a lot of games, and I've struggled with a lot of bad interface systems, so even this glaring fault didn't ruin the game for me. Gothic is an innovative effort from a team that will get my serious attention in the future.


Final Grade: B

System Requirements

  • Pentium II 400 MHz
  • 128 MB RAM
  • 3D Video card with 16 MB RAM
  • DirectX compatible sound card
  • DirectX 7 or higher

 



All materials © 2000-2010 Just RPG
RPG Network: Free MMORPG | RPG Music