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When I
first picked up this game, I was overjoyed that it had a similar
battle system to one of my favorite Square games, Final Fantasy
Tactics. It's an odd way the game came into my possession, however,
because I did not buy it, nor did anyone in my family. Sounds kind
of creepy, just appearing out of thin air, but I am sure glad that
it did!
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What turned off most of my friends from playing Front Mission
3 was its battle system. Now, I am not sure how most people
would react to it, since it’s different from most RPGs. FM3 is a
turn-based strategy/RPG that plays on board (think chess, but with
robots, called Wanzers, and different elevations). Your units move
from space to space until you reach an enemy, and then you attack.
Sounds simple enough, right? Unfortunately, it's not. You have a
limited amount of AP, or Action Points, that you use to do all your
basic actions, such as: moving, attacking, defending or counter-attacking,
use items, and bailing out of your Wanzer. Planning how you use
your AP is your key to victory. For example, you can choose to move
all the way up to an enemy and attack him with a close range attack,
wasting all your AP (which is normally more accurate and powerful
than a long range attack). If you choose to stay put and use a long-range
attack, leaving some AP left, you can save that AP for your enemy’s
turn, so you can potentially counter-attack should they attack you.
The damage system in Front Mission 3 is a unique one, focusing
on parts rather than one whole health bar. Your Wanzer, and your
enemy’s, has 5 different parts where it can be damaged: Arms, Legs,
Pilot, and Body. Damage to parts is usually random, except for certain
situations, and can sometimes hit the pilot, who is normally protected
by the body. In addition to damage, status effects can fall upon
your Wanzer, like confused or stunned. Once a part’s health bar
goes to 0, that part is destroyed for the battle (whew), which means
you cannot use it (duh). Having your Wanzer’s body destroyed means
the end of the Wanzer for the battle (the same goes with your pilot’s
health), which you can prevent slightly by using items or bailing
out of the Wanzer, which takes AP, so you can only do that during
your turn. Bailing out of your Wanzer means your pilot is exposed
and has to fight giant robots, armed only with a pistol, until he
can find a suitable host (i.e. an enemy’s Wanzer, which was bailed
out of). The damage system for the pilot is the same, but he only
has one health bar, and is seemingly invincible. The reason why
these menacing pilots are so invincible is because you can barely
hit them with weapons, and the weapons that normally would do, say
35 damage to a wanzer, would only do 1-3 points to your pilot, rather
than killing him. Moving on, throughout the game you can purchase
new parts either through stores or “online,” using the game’s Network
(basically like the Internet). Like most RPGs, most new parts have
high armor class, and HP rating, along with modifies that can improve
weapon skills and prevent damage by certain types of attacks. The
most important feature, and most mundane, is the micromanaging of
your Wanzer’s power source, which is determined by the body you
choose. For each part you add to your Wanzer, a certain amount of
power is subtracted, after that you have to figure in your backpack
and the weapons you use. This prevents players from making the
biggest, strongest Wanzer available that is nigh-invincible, but
at the same time frustrates some people who have to search for the
right part. Getting the right part so your power level does not
go into the negative (meaning your Wanzer is not moving) usually
means downgrading another part to upgrade another part. Using weaker
parts is usually a must for completists because each part gives
you a certain ability, which your pilot can learn and use in battle,
such as using both arms in a single attack or even targeting specific
parts. One last feature during battle is the option to save at any
point in the battle, making it possible to skip all the things you
have already done, should you lose.
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FM3’s story is simple enough. You are Kazuki Takemura, a Wanzer test pilot for Kirishima Industry. Kazuki and his friend, Ryogo Kusama end up getting involved in a worldwide fiasco that surrounds a new weapon called MIDAS. Along the way Kazuki befriends a scientist, named Emir Klamsky, who originally developed MIDAS, and who was trying to stop it from getting into the wrong hands, since it was stolen. The game has two story lines. The jist of the story is Kazuki and Ryogo stumbling upon the weapon MIDAS when it is being tested, and they travel the world trying to save Alisa and the world from the devastating weapon (MIDAS is best thought of as a nuke, but rather than exploding it creates a large sphere that disintegrates everything that it touches). Thankfully, Square put in the Network system that explains a lot of the background of the Front Mission universe.
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I can normally stand ugly graphics, and boy does FM3 have some. The battlefields in FM3 are especially grainy (pixilated) and feature some 2D objects. They do a good job at making the environment recognizable, whether it’s a base or a city. Most of the battlefields have destroyable objects, like trees and cars. FM3’s Wanzers are, however, much better than the environments and their animations are what you would expect a giant robot to look like when it moves. Every so often, players are treated to a FMV sequence. Like anything, there are some good ones and some bad ones, but most look good.
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The sound was especially good in the sound effects side. From explosions to clashing of metal, the sounds were near perfect. On the other side, the music in FM3 was not that great, even though you tend to mentally block it out during battle.
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Although it is hard to believe, Square promised that FM3 would provide up to 150 hours of enjoyment. Most of that time, however, would be allocated to navigating the Network, rather than actual gameplay. Regardless, FM3 does provide two stories, when one is finished you can start the other using your already awesome characters. There is no multiplayer mode in FM3. The Network is basically your extras for the game, since it contains most of the game’s secrets and other things, like voting for Alisa to be Miss Teihoku.
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Additional fun:
a) Wanzer is pronounced Vanzer, and is short for Wandrung Panzer, German meaning “walking tank.”
b) Need money for parts? Use the Battle Simulator, on the Network, to fight battles for extra money.
c) Sometimes the best way to get new parts is to capture enemy Wanzers by either killing the pilot or making him surrender. You can tell a pilot is about to surrender if the pilot has a white flag above his/her wanzer, all you have to do is damage the wanzer to make them surrender, but don’t destroy it (try using your pilot’s pistol).
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