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Action/RPG hybrids have often been popular in the past (think Gothic), but
alas, Archangel doesn't seem to live up to the standards. As one plays the
game, there is something that seems to be missing in what could have been an
excellent game.
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The story is one of the many standard adventure stories. Michael, the main
character, dies in an unfortunate collision. Suddenly, and with very little
explanation, he is in a medieval monastery filled with monks, all in one
piece(Michael, not the monks). There are the obligatory questions such as
where am I, what am I doing here, but after a while, Michael just decides,
what the hell, grabs his sword of light, and runs out the door to go do
some old fashioned evil butt-kickin'. Good for you Michael! However, he steps
out of the monastery and poof! He's in heaven, speaking to the good Lord
himself. The Lord tells him that he is destined to fight evil, right
wrongs, and all those other cliches. Now we get to the action.
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The bulk of the game is action oriented. As you go through the three ages of
the game, a medieval age, a futuristic Berlin, and some sort of evil city,
you use your sword of light to kill weird monsters, demons, and whatnot.
Added to this average game is something called a spirit meter. Off the bat,
this is quite a mistake. It's the energy that is used for your magic weapon
and spells, but it recharges VERY slowly. Worse still, some enemies can only
be killed by using attacks that use spirit energy, and that means a lot of
running away from enemies while waiting for your meter to recharge.
Fortunately, this happens rarely later in the game when you pick up some
nice weapons varying from a simple knife to a rocket launcher (explosions
make for a happy time!).
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The areas of the game, while well-rendered, seem to be too large. First of
all, there is a lot of running around, which makes someone wonder why there
isn't some sort of teleport system in place. Or maybe a map system. It
wouldn't be all that bad, except that many of the rooms are just pointlessly
redundant. Empty rooms are placed in front of you. They may have one item in
them, but besides that, they're quite boring. One example that comes to mind
is a hotel in which three floors are exactly the same, and yet only one of
them has anything of importance.
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The RPG elements of the game actually start occurring once you meet the Lord
(of Light). It is at this point when you can make the choice to be a ghost (mage-like, can attack from distance with area-attack spells) or warrior (like you would think, better at close range attacking). From that decision,
skills you pick are skills of that class. Unfortunately, there are no
cross-class skills in this game. That would have added a lot, as being
regimented to a single path can start to get old after a while. Nevertheless, the skills that you can you use are interesting.
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There is voice acting in this game, although it is some of the most
horrendous acting I have heard. Michael, recently dead, rubs his head and
says "Oh, the pain." as if he was bored of it. Other characters are little
better, but the main character seems to be the worst. The graphics of
Michael seem to make him look like his head was dragged through a sewage
drain, producing some sort of plastic-hair effect. Another problem is the
characters' eyes. Obviously, some attention was paid to these,
unfortunately, not very good attention. They seem to be separate from the rest of the
head, just resting within holes in the head. Unlike the characters, though,
the monsters of the game are creative and well made. Kind of makes you
wonder if the two were worked on by the same group.
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Generally, this is a linear RPG. The game is segmented into acts, and though
you don't need to complete all the quests to go to the next act, you can get
some experience when you do so. Often, these are quick little pointless
quests involving killing evil creatures, finding an item, and returning said
item. Little thought was put into the quests apparently, focusing more on
the action. There are a few areas where you can actually do one quest before
another, but besides that it's all one-way.
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Archangel is like the ugly duckling. Deep within, there is a game of great caliber
which is just waiting to get out. Too bad for us that that great game is
covered with something entirely different. It is possible to play this game
and enjoy it, it just depends whether or not you are willing to look
beyond the stumbling blocks that seem to plague it.
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System
Requirements:
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Pentium III 600 MHz
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500 MB Hard Drive Space
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128 MB RAM
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8 MB 3D video card
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Keyboard and mouse
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Compatible sound card
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