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"Welcome to Sigil, the "City of Doors", a place with gates that lead anywhere in existence, provided you have the proper key. It is a neutral ground and watering hole for races across the multiverse, all under the watchful shadow of the Lady of Pain, the enigmatic ruler of the city. It is a place where the word is mightier than the sword, where thought defines reality, where belief has the power to reshape worlds and change the laws of physics."
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Graphics 4/5
The Bioware Infinity Engine is used once more in this game, but many
changes are implemented. One of the most notable is that of the camera,
which is much closer to your characters. Not only does this help those with
poor eyesight, but it also gives the artists of the game much more freedom
to create beautiful environments with great detail. This little aspect
brings the city of Sigil and the rest of the planes to life. Of course,
there are also drawbacks to this view, and that is that the game is
essentially reduced to a melee game. However, this doesn't present much of a
problem, except for all the ranged players out there who love to stand from
a distance and pelt enemies with sling-bullets/arrows/spells.
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Gameplay 4/5
The game starts out much like any other RPG, with character creation. This
time, however, the character is picked already, the class is picked already,
the race is picked already, and all you do is distribute some ability points
among the normal six abilites. This game seems to have strayed quite a big
from conventional AD&D rules. For one, you start off as a fighter, but can
change. That's right, throughout the game you will meet important NPCs who
will be able to train your character in the way of the thief, the mage, or
the fighter. Then, as the game progresses and you get PCs, you will be able
to switch among classes by asking those characters to remind you how to be
that particular class.
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On the main screen, should you right-click, a small menu will appear over
your mouse, pausing everything in the game. This menu contains the character
that is selected and commands, spells, quick items, etc. While some have
debated about the usefulness of this pop-up menu, I myself have found it to
be quite useful while playing the game instead of having the bottom of the
screen cluttered with a myriad of buttons.
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For those looking for a slash-em-up-and-steal-their-stuff type game, this
isn't it. The sheer amount of dialogue would be enough to fill a book, and
it's not dull dialogue either. As you read each of the NPC's words, more of
the worlds of the planes will be revealed to you, and rarely can you get
bored of the conversations (although Diablo maniacs might miss out on most
of the action). The game is in the conversations, not the battles. Dialogue
is where you get the most experience as well.
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There are many bugs within the game, but patch after patch has been
released, and these bugs are mostly all gone, save for some obscure ones
that might pop up once or twice.
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Story 5/5
I can not say enough about the story. As I played the game I felt as if I
was sucked into this wonderful world that is the game. Planescape has the
most character driven plot I have ever seen in any game. The beginning is a
bit of a cliche, as you wake up, you realize that you have no memory of who
you are or what you have done. Yes, it's been done before, but all
similarities end right there. ALL similarities. You're covered in scars that
would end a normal man's life five times over, but you are special. It seems
that you can't die. All attempts to die merely end with you being
resurrected, and you can't fathom why. As your character ( known only as
"The Nameless One" ) wanders around the planes, searching for his past,
he'll unearth more and more secrets about who he is...and who he was.
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The characters are what really make this game unique. The first person you
meet in this game is a wise-cracking floating skull (don't ask) named Morte.
As he says "You know, Morte? As in 'dead'?". There's also the peaceful
githzerai warrior Dhak'kon, who seems troubled...and the luscious and lovely
(and hard-hitting!) tiefling Annah. There are more characters within the
game, and each and every one of them is completely unique. Likewise, each
and every one of them will come to life as they are revealed within the
game, their past, their motives...and their feelings. No longer are the
characters the cannon-fodder which they once were in Baldur's Gate. These
characters are alive and breathing, and each of them has there own
opinion...and their own connection with the Nameless One. I feel like I am
giving too much away, but if anything, the game should be played for the
story, if not anything else.
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As I played through the game, each new revelation had me gasping for more.
I had to finish this game and discover the truth of it all. I have yet to
experience a game with a story as good as this.
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Sound 5/5
The music in this game is fantastic. It speeds up to a tune with a fast
pulse-pounding beat when enemies are near, and then brings up a tearful
melody at exactly the right moment. Not only is the timing and style of
music great, but the music itself is..I'm running out of positive adjectives
here. I must have sat for ten minutes just listening to the main theme over
and over and over and over again!
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There are some voices in the game, but only the usual ones ( "Yeah?",
"Right then, let's go" ) With the amount of dialogue in the game, I'm not
surprised at this. The voices that are there are fitting, such as Annah's
glib irish dialect or the Nameless One's gruff tones.
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I must stress the music again. It's excellent. Should you have a chance to
listen to it, I suggest you do.
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Satisfaction 5/5
This game has many, many hours of gameplay stuffed within it, and many more
should you want to discover everything. I do have one complaint though, and
that is the game's reliance on Intelligence and Wisdom stats to reveal
memories. Having 18 Wisdom and Intelligence is all fine and good, but when
you're a fighter, it's worth pretty much nothing. Even so, the game will
keep you playing on and on to find who the Nameless One is.
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And that's only half of it. You can play the game straight from beginning
to end, but if you do, you're going to miss out on more than half the game.
Discovering new things is what the game is all about, not just playing from
beginning to end. Probably the most interesting to discover is your relation
to the characters that you had before you woke up in the beginning. Once you
finish the game, you will sit back and wish there was more. It feels
like you have just finished a great movie or book - and don't want the magic to disappear!
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92%
This game is a must-have for RPG-ers!
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System Requirements:
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IBM Compatible PC Pentium 200MHz with MMX
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Windows 95/98 with DirectX 6.0 or higher
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32 MB RAM
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Directx certified sound and video card
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650 MB of free hard drive space
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8x CD ROM drive
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4MB SVGA video card
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100% Microsoft compatible mouse
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