
|
Wow,
if there were ever a game that makes me hate being a reviewer,
Anachronox would be it. Two weeks ago, I would have written
this review and told you that this was one of the most boring
games I have ever played. I would have went on and on about
a boring story line, a bad combat system, and rather bland character
development. Being one of the few committed reviewers out there,
however, I trudged on and finished the game. Now my impressions
have totally changed.
|
|
|
Anachronox,
in case you have never heard of it, is a sci-fi role-playing
game, that plays more like a console RPG than a PC RPG. That
doesn’t bother me as much as it does a lot of the die-hard
RPG fans, as two of my top five favorite RPGs of all time are
console style. What this means is that the game is more character-driven
than statistics-driven. The game focuses more on characters
like a secretary brought back to life as a floating cursor,
than it focuses on you having to select ability scores every
time you go up in level.
|
|
|
|
There is
no other way to review the game than to split it into two halves.
The game takes about 30 to 40 hours to complete, and the first
15 hours are really hard to play through. When I say hard, I
really mean boring. The stat system in the first half is virtually
nonexistent, there is no way you can alter your character as
your character goes up in level. You can minimally affect your
characters' abilities with some bracelets that they wear; I
know, contain the excitement. The combat in the first half the
game is sparse, and normally involves taking turns shooting
each other and healing. The story in the first half revolves
around walking from place to place on trivial errands. Sometimes
the walks are long, through several loading zones. Sometimes
the errands are extremely tedious, such as talking to 25 different
people to find out how they will vote in elections. The characters
are a grumpy dwarf, a detective, a little robot, and a scientist.
|
|
About
halfway through the game, the central characters discover how
to use an item called mystec. After discovering the substance,
you are joined by an acrobat/assassin, an entire planet shrunk
down to a globe size and comic book superhero. The characters
become alive and interesting, and the story becomes a detailed
one about fighting to save multiple universes. The mystec is
formed into weapons, and you can customize it for each of your
characters. Suddenly, you have options in combats, and you are
making strategic weapons for your party. You find yourself wanting
to play the game, and wanting to see how the story ends.
|
|
|
I
don’t believe in giving away plot lines in RPG games, but
I will say that Anachronox has one of the strongest ones I have
ever seen, once it picks up. The plot is well thought out, and
the cut scenes in this game are perfect. The cut scenes are
often humorous, and they are without a doubt the best feature
of this title. If you play your games for good stories, then
definitely have the patience to play this title.
|
|
|
If
you play games for the graphics, however, it may be time to
find another game. Anachronox uses the dated Quake 2 engine.
Although dated, I don’t think they were bad. I have never
been one to think graphics were too important to an RPG, but
after playing The Summoning and other recent games, I know they
could be much better. The graphics never interfere with the
game, but they won’t make your eyes pop out.
The sound
ranges from good during the game and in battles, to excellent
voice-overs during the cut scenes. The music is largely forgettable.
|
|
|
|
Gameplay
starts out terrible, ends up pretty fun. There never seemed
to be enough combat in the game, and there seemed to be a lot
of pointless walking. At one point late in the game, I had to
walk from one end of Anachronox, go to another planet to tell
my party to meet me at a third planet, then I had to go back
to Anachronox and get a ticket so that I could walk to the meeting
point on the third planet. Apparently you can’t call your
friends in the future and have them meet you somewhere.
|
|
Gameplay
is rather linear; there are not a lot of subquests after the
first part of the game. Not only is gameplay linear, but also,
as many 3D games are these days, the levels make you feel you
are on a rail. One-way through the level so you can’t get
lost and don’t need a map. You sometimes feel forced through
the story. There is one part where the story branches; you have
a choice of characters to take to an alien world. If you don’t
take the rogue/assassin, however, you will miss out on a very
funny sequence parodying the Return of the Jedi where the Ewoks
are the evil race, and you must save the Stormtrooper village.
|
|
|
Combat
is never too hard; as a matter of fact, I think I lost one battle
all game long. Combat will remind you of Final Fantasy 8, where
each player takes a turn at shooting at the other team, followed
by flashy animations of the hit or miss. There is not enough
combat in the game for the effects to get old. Your character
gets special attacks after waiting so long in combat, and some
of them look pretty neat. Most of the time, they are out of
balance, and you can use one special attack in the later parts
of the game to kill all the enemies at once.
|
|
|
In
the end, after playing it all the way through, I am glad I finished
Anachronox. Although far from being an RPG classic, it has some
of the most memorable characters in an RPG and I will never
forget the stranded in space cut scene. The combat is easy,
and although I never really needed the ultrapowerful weapons
I created with mystec, it was still a blast to use them. Tom
Hall, lead designer, and the crew of Ion Storm have all been
fired, so it is unlikely that we will ever see a sequel to the
game. That is a shame; if a game picked up where this one left
off, had a nice new shiny engine, and followed the plot through
other universes, I would believe we have a classic RPG.
|
|
Reviewer's
System
Windows ME, Pentium III 900, 256 MB RAM, Geforce 2 32 MB, SB Live,
DirectX Version 8.1
What's good:
The cut scenes are classic. The second half of the game is fantastic.
Dated engine means low system requirements
What's bad:
Dated graphics. Too much walking. The first 15 hours are boring.
Graphics:
C (dated)
Sound:
B-
Gameplay: C+
Overall:
D- (first half) / A- (second half)
Minimum
Requirements
|