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Back
in the old age of computing, a marriage was formed between Dungeons
and Dragons and computer role-playing games. The first classic
games to come out of that union were commonly referred to as
the Gold Box Games, named after the pretty gold box the games
were packaged in. The first of the series was Pool of Radiance
(POR). POR was a dungeon crawl, allowing you to
move in first-person 3D, but switching to an overhead view of
the field where you moved your characters around and engaged
monsters. It was very much like playing Dungeons and Dragons
with your miniatures at home. The gold box games did extremely
well, and inspired countless sequels at the time.
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After
a while, D & D and role-playing games lost their
popularity on the personal computer. The age of arcade flash
came upon us where games started to get faster and faster, and
the turn-based strategy games were the first to go. Turn-based
games such as Warlords and Ultima sold out to
the arcade feeling and became real-time strategy games or action
games, and even D & D got a face-lift with Baldur’s
Gate becoming more action-orientated with only a pause feature
to stop its frantic pacing. Many cried for the older days when
you could sit back and take the time out to enjoy your characters,
where leveling was an event that marked a noticeable party improvement,
and where strategy was dependent upon well thought out plans.
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I am happy
to say, POR: RoMD represents a full circle in gaming
development. The game has taken away the action and real-time
reflexes that modern games require and taken us back to a turn-based
strategy game that has no rival among current RPGs. If you are
a hard-core RPG player and you remember checking your characters'
experience points and thinking.. just two more rooms then I
can go to bed, this is the game for you.
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I
know what you are thinking; you are thinking that you have heard
a ton of bad press about this game, words such as slow, boring,
bugs, and pointless. Some of these words are very true statements
about the game. Upon release, many people had expectations that
this game would be the next Baldur’s Gate—it
isn’t. The game is the next Pool of Radiance. The
best indicator I have ever heard to describe whether or not
you will like this game is— do you like chess? If you find
chess to be too slow, or involving way too much thought, steer
clear of POR. If you like forming new strategies and
don’t mind waiting for your opponent to make his move,
or if the anticipation of your next move keeps you excited,
then POR is truly going to be a gem of a game for you.
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If
you can’t tell yet, I love this game with a passion. No
game in recent memory has made me want to play it half as much
as Pool of Radiance... okay, well, besides Startopia,
but let me start with the bad points, and they all come in the
area of this being a very unpolished game. The game was released
out the door with a nasty install bug that only allows you to
install to the C drive, it also uses SafeDisk which is totally
unreadable protection for a lot of CD drives. It took me over
an hour to install the game to where I wanted it and to manually
remove the protection so I could play. The programmers also
knew little about how home users set up LANs, and it was necessary
for me to change the IP addresses on my home LAN so that I could
play over it. The interface also showed a lack of polish, making
actions such as using wands unnecessarily complex. The book
that comes with the game is skimpy at sections and the game
itself has taken certain liberties with the 3rd edition rules.
If that wasn’t enough, the developers tried to defend certain
aspects of the game by saying the SafeDisk problems were with
older CD-ROM drives (not true), and in one chat I was part of,
they stated that the omission of druids was because druids were
a worthless class, which definitely is false (yet they included
the more than worthless Paladin class).
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Now
for the good parts of the game. The sound and graphics are wonderful.
The character graphics, the paper dolls, and the spell animations
are the best I have seen in any RPG. The dungeons start out
rather drab, but after the initial 30 hours, they become more
colorful and graphically livening. The sound is excellent, too.
Many characters have digitized speech, but more importantly,
most monsters will taunt you or converse before key battles.
Books whine before they are burned, armor chinks as you run
through passages, and lightning crackles when you cast the spells.
With the exception of a couple of bad voice actors, the sound
for this type of game is right on the mark.
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The
key selling point of this game is its playability. The game
is huge. That is really an understatement, too. The first dungeon
in the game is larger than most RPGs on the market. POR
is the ultimate modern dungeon crawl, you will spend countless
hours exploring every nick and cranny looking for treasure,
secret rooms, and more baddies to kill. The size of the dungeons
comes with a price, a lot of backtracking if you need to return
to an earlier position. Multiple stairways between levels and
teleporter rooms help in cutting some of the walking, but it
can be slow and frustrating at times when you have to go somewhere
three levels up.
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Finally,
this game is about combat. Like many modern RPGs, the plot isn’t
one to write home about, and would only fill a couple chapters
of a good book. Combat can drag on at times, as sometimes the
monsters move a lot slower than you would like them too. After
each turn-based fight, you will rest up, recover spells and
move on to the next fight. Although this doesn’t sound
like fun, the increasing complexity of the monsters and situations
you find yourself in, combined with the increasing abilities
and magical items of your parties, keeps the game interesting
and challenging.
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The
game also comes with a multiplayer version. I was initially
skeptical about the multiplayer version, as it contains no quests—it
is just entering random dungeons and hacking away. After countless
hours of playing it on my LAN with friends, all I can say is
WOW. We swear and curse like sailors and rob each other blind
at every chance. It is a very cutthroat approach to D &
D, but it is a great time.
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So,
in the end, how good is this game? Never in recent years have
I seen such a diversity of opinions over one game as I have
seen in this one. If you are expecting a Diablo clone,
or another Baldur’s Gate, you will be disappointed.
Action-only fans need not apply. If you are looking for a turn-based
fantasy game that you can enjoy for over a hundred hours, this
is the best one out there. Personally, I think this game is
a huge step back in the right direction, and with a little more
polish could have been one of the best RPGs of our time.
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Reviewer's
System
Windows ME, Pentium III 900, 256 MB RAM, Geforce 2 32 MB, SB Live,
DirectX Version 8.1
What's good:
Great combat system; nice character graphics; inventory swapping effortless
What's bad:
Bugs out of the package; some combat is overly slow; takes time to
get where you need to go; some D & D rules and classes are blatantly
missing from the game
Graphics:
B+
Sound:
B
Gameplay:
A-
Final
Grade: B-
System
Requirements
-
Pentium II 400 or faster
- 64
MB RAM or greater
- 8X
CD-ROM
- DirectX
8.0 compatible sound card
- 1-6
players via LAN & Internet
- 56K
modem or faster (for downloading the patch)
- 3D
video card with D3D support
- (12MB
Voodoo2/16MB other)
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