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Playing
Wizards & Warriors in so many ways reminds me of
my first viewing of Star Wars Episode I. This was George
Lucas's big return after the trilogy, and I was ready to go.
At the beginning of the movie, Lightsabers flare, the movie
starts out with nice pacing and action, and then it happens,
Jar Jar Binks comes into play. The movie has some brilliant
moments, such as the pod racing scene and the final Jedi fight,
but in the end you are left with a sense that it could have
been a lot better. You go home asking yourself, "How could
they have missed the fact that Jar Jar isn't funny? Didn't anyone
watch the movie before releasing it?" You wonder why after
initial fan feedback they didn't patch the movie and somehow
kill Jar Jar in an unfortunate pod racing incident.
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Upon
booting Wizards & Warriors, there are decisions galore
for character creation. What class to play, what race? Even
sex of character will affect your statistics. D.W. Bradley had
just written his first RPG in years after Wizardy 5,
6, and 7, and I was ready to go. I formed my party
of 2 warriors, 2 mages, a thief, and a cleric. Good old role-playing
goodness was on the way. We left town and after a short 42 and
a half hour load, we were hacking at some very attractive skeletons.
Combat is handled in a turn-based system like Might and Magic
or Bards Tale or Wizardy. It works for the most part,
although some monsters move around in real time while you are
going through turns. You can also opt to play in Real Time Mode.
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Soon we
found a dungeon. Excitement flared through the party. At the
beginning of the dungeon was a switch. We threw it, and then
waited a couple more hours for the dungeon to load. Then all
was good again—classic RPG puzzles galore, cool encounters.
A dungeon master greeted us and described every room as we entered.
This game was going to be an instant classic. Then we ran into
Jar Jar Binks. I know that was not his name, but it was some
gnome who dropped his keys in the water. I know he dropped his
keys because he told me that approximately 87 times. He also
liked rats, he told me that 90 times. His voice was annoying,
and it was torture going through the conversation tree.
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Finish
the first dungeon, return to town. Towns are not in 3D, instead
you side scroll to the shop you want to go into. This worked
great. I clicked on the blacksmith and proceeded to ID the items
I wanted to ID. Then I clicked on the mages guild where I was
politely dumped to Windows 98. The game was rebooted. Now I
decided to do some quests—might as well. I enlisted in
the local guild. My fighter got a quest. I had to watch some
dumb conversation and it took me about a minute before I could
accept it. My fighter was on that quest, but my other fighter
wasn't. I had to sit through the same dumb conversation for
him. Later on, I had 4 players in the guild and had to sit through
much longer and more boring quest setups to give each character
their due.
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The
game went on. The plot was essentially set up at the beginning.
Get a sword and kill the big bad guy. Some of the best dungeons
ever to grace my computer screen were set in my path. Some of
these dungeons, unfortunately, were filled with annoying 3-year-old
monsters like the boogres. Apparently someone writing the game
thought flatulence and snot from mentally retarded monsters
would be a funny plot line. I suspect this was the guy who created
Jar Jar Binks, but I digress. Other times, the dungeons were
filled with vampires, hounds, and various forms of undead.
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The
game uses a 3D engine. I think the engine is wonderful for an
RPG game. It accomplishes a sense of fantasy, and the Dungeon
Master talking really adds life to the rooms. I like the engine,
except the designers made two major mistakes with it. First,
they put in a jump key and jumping puzzles. I think designers
get all giddy when they can simulate a jumping action and make
platforms to land on. I love jumping on platforms, don't get
me wrong, but that’s why I have a Nintendo 64. Zelda,
Donkey Kong, and even Mario can happily jump on
platforms all day long, and it's fun. In a first-person game,
it's annoying and not fun at all. The second major mistake is
they put in ladders. I have tried and tried to go down a ladder
in the game. After tons of practice, I finally perfected the
technique of healing my party, falling, and then healing again.
I don't think there is any other way down them.
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As for sound,
spells sound great. Dungeon effects sound great. Voice acting
is horrible. Maybe the voice acting isn't that bad, but the
scripts they work with are horrific. They repeat over and over
again the same information. I decided I didn’t have to
talk to a character once and didn’t sit all the way through
a conversation. I couldn't fulfill a quest then because one
of the repetitive keywords triggered the quest. I had to start
over and listen to the same speeches all over. Oh, the pain.
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This
is such a difficult game to review. In a lot of ways, it's like
passing a car accident. It's a terrible mess and you should
just pass it up. I have heard that it probably won't get better
soon because Activision is not letting the writers of the game
patch it up. On the other hand, like the car accident, it draws
us in and captivates us. There are some truly wonderful classic
RPG moments here. The underlying stat system is grade "A".
That sense of "one more level" is always present as
you can change classes, gain new spells, and acquire new traits
and characteristics. I couldn't put the game down despite its
occasional crash, long load times, and horrendous scriptwriting.
On the other hand, despite all its greatness, I have the same
foreboding feeling I had at the end of Star Wars: Episode 1.
This could have been great piece, why didn't anyone look at
and edit the end product?
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Reviewer's
System
WIN98, Pentium 400, 128 MB RAM, Nvidia TNT 16MB, SoundBlaster live,
DirectX 7a
What's good:
Top notch skill, stat, and spell system. Great classic RPG feeling.
Good dungeon design. Nice graphics for an RPG.
What's bad:
Little plot. Horrible character speeches. Game crashes at random.
No planned patch support from Activision. 3D jumping puzzles that
don't work. Long load times (although the levels are large).
Graphics:
A-
Sound: D
Gameplay:
B-
Final
Grade: B-
System
Requirements
-
Pentium II 233
- 64 MB RAM
- 880 MB hard drive space
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