Just RPG - Reviews, PC and PS2 Walkthroughs, Previews, and RPG News!





HOME

Reviews
Previews
Walkthroughs
Strategy Guides
Articles
Interviews
Editorials
Links
About Us
Past Issues

Aug. 24, 2010
Aug. 17, 2010
Aug. 8, 2010
June 15, 2010
January, 2010
Dec. 21, 2009
Dec. 4, 2009
Nov. 20, 2009
Nov. 13, 2009
Nov. 6, 2009
Oct. 30, 2009
Oct. 9, 2009
Oct. 2, 2009
Sept. 25, 2009
Sept. 18, 2009
Sept. 11, 2009
Sept. 4, 2009
Past Issues

Silkroad Online Battle Arena
Grand Chase Thunder Hammer
Aika Global
The Shadow Sun
Saw ll: Flesh and Blood
TERA
Neverwinter
League of Legends
Castlevania Harmony of Despair
Smash Your Food
I SPY Spooky Mansion
Hexyz Force
World of Tanks
League of Legends
Mass Effect 2
DOFUS 2.0
DOFUS Screens
FFXIII Box
Puzzle Chron.
Gyromancer
Warhammer OL
Star Trek OL
Lost Saga Scr
Marvel DLC
League Legends
Poxnora
Demon's Souls
League Legends
League Beta
Fort Zombie
Arc Rise Fantasia
Arc Rise Screens
Mimana Iyar
League Screens
Marvel DLC
Free Realms
Adventures To Go
Fusion PR Group
Demon's Souls
AdventureQuest
Witch's Tale
League Legends
Half-Minute Scr
Half-Minute
Freaky Scr.
Valhalla
Dragon Quest
Vandal Hearts
Mytheon
Risen
Gemini Lost
Freaky
Gyromancer
FF Crystal
Dragon Quest
Star Trek OL
Fort Zombie
Disgaea 2
FF Crystal
Champions OL
Wizard of Oz
Star Ocean
League Legends
Valhalla Scr.
Dragon Age
Marvel Ultimate
Risen Website
League Legends
Adventurequest
Final Fantasy
Agarest War
Agarest War Scr.
Demon's Souls
SMT: Persona
Pangya
Dragon Age
Warhammer
Mana Khemia 2
Runes of Magic
Cursed Mtn.
Cursed Mtn. Scr.
Freaky Creature
Phantom Brave
Runes of Magic
Aion Goes Gold
Free Realms
Wizards Exec
Freaky Creature
Arma II
Champions
Aion CG Movie
Marvel Ultimate
FFIV Dev Diary
Steambot Chron.
League Legends
Phantom Brave
Runes of Magic
Champions
Champions Vid.
League Legends
League Trailer
Risen Screens
Freaky Creature
Star Treak DAC
Phantom Brave
Demon's Souls
Geneforge
The Witcher
Free Realms
Runes of Magic
Demon's Souls
Aion Screens
Fallout 3 DLC
Marvel Ultimate
PuchiPuchi Virus
League Legends
Fallout 3 DLC
Mytheon
Wizard of Oz
Oz Screens
Marvel Ultimate
La Tale
Asda Story
Avernum 6
Battle Fantasia
League Legends
Adventurequest
Warpforce
New Nintendo
Aion
FF Crystal Chron.
Mind Twist
Little King's
Stan Lee, Marvel
Elf Island
Ether Saga
Wizard101
Demon's Souls
League Legends
FFXI Trailer
Champions Online
Free Realms
Aion Preorder
BioShock/Elder
Silkroad Online
Warpforce
Warpforce Scr.
Runes Screens
Runes of Magic
League Legends
Marvel Ultimate
FF XIV
Knights
Asda Story
Champions
League Legends
Runes of Magic
FF XIV Online
Time of Shadows
Kingdom Hearts
FF IV
Demon's Souls
Lunar
League Release
League Trailer
Cross Edge
Runes of Magic
Phantom Brave
Crimson Gem
DC Universe
Freaky
SMT Devil
Steal Princess
Steal Screens
Wizard101
SMT Devil
Runes of Magic
Warrior Epic
Fallout 3 DLC
League Legends
League Screens
Bounty Bay
Bounty Bay Scr.
Ragnarok Scr.
Ragnarok Online
Runes of Magic
Time of Shadows
Time Scr.
Steambot Chron.
Adventures
Adventures Scr.
Warrior Epic
Sacred 2 Ships
Disgaea 2
Last Rebellion
Mana Khemia 2
Sakura Wars
Witch's Tale
Runes of Magic
Runes Screens
Class of Heroes
Sacred Trailer
Valhalla Knights
Wizard101 Gift
Freaky Creatures
Playboy Manager
Blizzcon 2009
Champions
Little King
League Legends
Wizard101
Wizard101 Scr.
Neverwinter
Warrior Epic Beta
Elder Scrolls
Warrio Epic Beta
Sacred 2
Utopia Kingdoms
Wizard101
Tweet in Games
Star Trek D-A-C
Champions
Champions Vid.
DragonSky Scr.
DragonSky
Free Realms
Free Realms Scr.
FFXI Vana'diel
DC Universe
Warrior Epic Scr.
Masters of Belial
Belial Screens
Pokemon
Crystal Def.
Perfect World
Asda Story
Twelve Sky 2
Twelve Scr.
League Legends
Crimson Gem
Aion Video
Knights
Devil Summoner
Champions
Demigod
Paragon Studio
Order of War
Sacred 2
Lineage II
Cross Edge
Phantom Brave
101-in-1
Crimson Gem
Knights
Sacred 2 Scr.
Lineage II
DotA
DC Universe
Puzzle Quest
Demigod Gold
Riddick
Stalin
Elven Legacy
Zorro
League Legends
Demigod Video
FFXI Mog
Precursors
Drill Sergeant
Holy Invasion
Holy Inv. Scr.
Dokapon
The Dark Spire
Square Enix
Sacred 2
Class of Heroes
Jonathan Kane
Jonathan Scr.

 





Developer:
Konami
Publisher: Konami
Platform: GBA
Release Date: September 18, 2003

by Charles Cosgriff II




It seemed like it took Konami forever to release a follow-up to the acclaimed Symphony of the Night, but within a short matter of time the Gameboy Advance became the home to a few successors.


In Harmony of Dissonance, the Belmonts return to action as players take control of the legendary Simon Belmont’s grandson, Juste Belmont. Two years ago, Juste’s friend Maxim left on a training expedition. Maxim suddenly appears one day, severely wounded and with only a vague recollection of the past two years. Though his memory is vague, he informs Juste that their friend Lydie had been captured. Despite his wounds, Maxim leads Juste to Castlevania, where he’s sure Lydie has been taken...


The biggest complaint with Konami’s previous Castlevania game, Circle of the Moon, was that it was too dark for the Gameboy Advance’s dim screen. Konami took note of this and gave Harmony of Dissonance brighter colors and larger sprites than its predecessor, decreasing the strain on the eyes and making the game easier to play on the original Gameboy Advance. Even with the brighter colors, the atmosphere still has the same dark tone you’d expect of a Castlevania game.


The graphics themselves are just as nice as a Castlevania veteran would expect. The sprites and backgrounds are on par with, if not surpassing those of Circle of the Moon. The castle’s inhabitants are bigger than before with a nice amount of detail.


As expected of a Castlevania title, Harmony of Dissonance features a solid soundtrack fitting of the mood. It’s not particularly memorable, but it does the job. The sounds are nothing special, featuring the usual collection creaks of doors, snapping whips and haunting cries. Although rarely heard, there are a few spoken lines and words (in Japanese), a nice touch for a Gameboy game.


If you’ve played a previous Castlevania game, then you know what to expect from the gameplay. Initially, Juste can jump, dodge forwards and backwards and whip. Taking a page from Super Castlevania IV on the SNES, Juste can also let his whip “hang loose” and waggle it around to smack enemies in awkward directions. Hidden in the castle and generally guarded by a boss are items that will allow Juste do things like leap a few stories high and bust open walls.


Along the way, players can pick up secondary weapons, ranging from the classic Castlevania weapons like axes and boomerangs to new toys like holy fists and bibles. These items are fueled by hearts found throughout the castle. Each use of a secondary weapon drains a specific amount of hearts, so players won’t be able to chuck the powerful boomerangs at everything in sight. Conservation is the game to play, because these secondary weapons can be pretty darn helpful against more powerful bosses.


Spells are also present, but in a different form from previous games. There are five books in total - fire, ice, wind, earth, and summon - which alter the effects of secondary weapons. For example, using the ice book with a boomerang equipped will create a whirling star that floats behind Juste and flings icicles at enemies. Each usage decreases Juste’s Magic Points, but no biggie: they replenish themselves fast enough. Although it’s a simple system, the spell books add just a bit more flare and strategy to the game.


Also new to Harmony of Dissonance is the ability to collect furniture and decorate a room. No, I’m serious: furniture and decoration, ranging from beds, curtains and chairs to a tea set and a phonograph, are scattered throughout the castle. Players collect the items and take them to a specific room in the castle, where they are displayed (unfortunately, players have no say where things go - the room is arranged automatically). By the time the collection is complete, players will have a completely furnished room. While it sounds silly that Juste would take time to decorate while his friends are in danger (he actually comments on the sparseness of the room before deciding to decorate), it does add incentive to scour the nooks and crannies of Castlevania.


Better still are the rewards earned from beating the game. In addition to several different endings (including a few secret endings), players earn the ability to play as Maxim instead of Juste, play a “Hard Mode” version of the game and play the Boss Rush mode, which pits players against all the bosses in the game in succession. Castlevania veterans should really get a kick out of utilizing the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B, A, and Start, remember?), which allows players to play as the original Vampire Hunter, Simon Belmont (well, alright, chronologically the first Vampire Hunter would be Sophie Belmont, but Simon was the first character featured), in Boss Rush mode, complete with graphics, music and sound effects straight from the NES Castlevania.


Unfortunately, Harmony of Dissonance’s major detractor is its low level of challenge. The Castlevania series, long known for its solid difficulty, takes a step back in the challenge department. In particular, the bosses are incredibly easy and generally involve little more than repeated whipping. Only the occasional attack requires any sort of dodging, and the predictable patterns make it easy to know where it’s coming from. Even the “hard mode” isn’t significantly better. Harmony of Dissonance should only take about four or five hours for a first play through, unless you get lost...


...and that brings me to my next point: the hardest thing players will encounter is the navigation. The layout of the castle isn’t as smooth as in Circle of the Moon, and oftentimes no hint of the next destination is given, leaving players to wander around and backtrack till they can find their way. This tends to be frustrating more than challenging.


Harmony of Dissonance has some significant shortcomings: it’s a short, easy adventure with the only main challenge being deciding where to go next. Even with the short adventure, Harmony of Dissonance does feature some nice replay features, like the Boss Rush mode and a second character to play through the game with. It also features that classic Castlevania gameplay that will make it worth owning for any Castlevania fan, and a worthy addition to anyone’s library.


Pros

  • Classic Castlevania gameplay
  • Brighter graphics that still fit the mood
  • Beating the game offers nice rewards


Cons

  • Short and exceptionally easy
  • Oftentimes no clue is given as to your next destination, leaving players to wander


Overall: 78%




All materials © 2000-2010 Just RPG
RPG Network: Free MMORPG | RPG Music