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Passing
through my local game store, I checked in for any last Dreamcast
offers I could get my hands on. Fortunately I managed to get
a copy of Grandia 2. With no personal knowledge of the
game and only the blurb on the back to go by, I made a decision
to buy it. I now know I made the right choice.
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The
game itself offers everything you would expect from the usual
Japanese style. The annoying little kid, the short skirted and
big-breasted girl, and the mouthy, arrogant, troubled youth.
But there is much more than I expected.
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The game
is first based on two main characters, Ryudo and his bird, suitably
called Skye. Ryudo is a Geohound. This is someone who is hired
to do the work no one else wants to. It starts with a simple
task, then it all goes wrong. Your walk down the road to the
post office has turned into a hike across the world. On your
journey other characters join your team.
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The story
is fantastic and at times a bit unpredictable and bizarre. The
serious and helpful ways of Elana, the happy, light-hearted
young boy, Roan, and the smelling beast man, Mareg all travel
with Ryudo. Ryudo's constant negative opinion adds humour and
the bluntness of the real world to all the given situations.
Among all great stories, characters develop and change. This
is used on each character to develop themselves and the story.
This comes across very well.
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With every
scene change, and in different situations, the music adapts.
This creates depth in many circumstances. Even if the same music
is used, it helps boost and change the mood to fit the scene.
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The lands
are beautiful, yet simply done. A feeling of realism is kept
by the designer's precise choice of colours. Everything in the
lands looks very solid and smooth. The normal phase, in older
Japanese games, of running around in vast areas of wasteland,
and getting caught by an unexpected foe, has been abolished.
This has been replaced with full 3D lands and more than one
route, although restricted. You can see the enemy as they aimlessly
run around in circles, and then when they spot you, chase you
so they can try to take you down.
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The fighting
system is interesting in the way it is set out. No excruciating
standing in line and taking turns to be hit and then to hit
back. A more evolved system is used. Placed in various positions,
with a timing system, the battle begins. The timer is used to
state when you can attack. Your attack can be used to change
or cancel when your foe will warrant its assault. To do so,
correct timing and the right choice of the one to attack is
needed. With this, a very tactical battle can commence. There
is no set routine or order. You have to use skill and strategy
to make it through.
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You cannot
accomplish the game without the extensive collection of attacks
which come with each character. Many of these come with impressive
cut scenes. Many moves can be learned and all of them must be
mastered by earning experience points, special coins and magic
coins. All earned by the winning of fights. The coins have to
be spent correctly on your character for you to succeed. Other
equipment can be added to increase each character's power. A
comprehensive collection of weapons, tools, herbs and other
items are scattered around the world and held by many enemies
for you to collect.
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This
game at first seems similar to other RPGs, like Final Fantasy,
but letting the development of the story take its route, the
magic of every character is revealed, and the several different
lands discovered along with the imaginative foes elevate the
gameplay. This game is a must for RPG lovers, and a game which
can be easily played and loved by all gamers.
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Final
Grade: B+
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