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The
races are aligning. The armies are gathering. The apocalypse
is approaching. Peace is curled up in the fetal position, whimpering.
--Age of Wonders ad slogan
Consider
for a moment that the role-playing genre, turn-based strategy
genre, and The Lord of the Rings series by Tolkien
were thrown into a blender set on puree. What would come of
this unusual recipe? The resulting amalgam would be Age
of Wonders, and it would be (and is) superb. Why? Age
of Wonders manages to mix an absorbing plot (rare in the
strategy genre), well-paced and entertaining gameplay, and
almost limitless replay value into an admirable product that
should be greatly considered by all fans of either the RPG
or turn-based strategy genre.
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Though Age
of Wonders draws heavily on J.R.R. Tolkien's work (there's
actually a goblin with a Ring of Invisibility in the game),
the story is a breath of fresh air from other games that emulate
The Lord of the Rings. A long time before the game began,
the continent was ruled by the Elven Court, located in the Valley
of Wonders, led by the magician-king Inioch. Peace reigned across
the land and the races were happy. Happy, that is, until a new
race known as "Humans" sailed to the continent. These newcomers
apparently didn't like the Elven Court, for they slaughtered
all of the members, including Inioch, and made the Valley of
Wonders their new home. The remaining elves were split into
two factions, the Keepers, who wished only to live in peace
with humanity, and the Cult of Storms, who wanted to ultimately
annihilate humanity. The two Elven factions were led by half-siblings,
both children of Inioch. When a new star appeared above the
Valley of Wonders, both the Keepers and the Cult of Storms took
it as a sign and began advancing upon the Valley. The campaign
in Age of Wonders is centered around these Elves and Dark Elves.
Upon beginning, the player must choose which side he or she
will service. Aside from the great back-story, the developers
inserted a little extra into the campaigns -- branching missions.
Thus, the player can directly control the flow of the story
to his or her liking.
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Age of
Wonders is easy to learn yet hard to master. Essentially,
the player must collect resources, build up armies, and conquer
enemy cities, much like any strategy game. However, the game
goes much deeper. There are 12 unique races in the game, each
of which you can be allied with, at peace with, or at war with.
Each race is also controlled by a Hero, including yours. If
this Hero happens to die, the Hero's empire will fall. As in
an RPG, Heros can gain levels and new abilities and spells.
This makes them much stronger than the average unit. Because
of the fact that your Hero's death will cause you to lose, it
is usually a good idea to keep him or her safe. However, the
enemy AI doesn't do a very good job at Hero protection -- it
is possible to beat otherwise hard scenarios very easily simply
by attacking the computer's Hero in the very beginning. Other
than the minor hero squabble, Age of Wonders's AI is
brilliant. It will strategically retreat, plan ambushes, and
surround large cities so none may evacuate.
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Since Age
of Wonders is a turn-based strategy game, everything in
the game is measured by turns. Units can only move so much in
a turn, units take x amount of turns to build, etc. However,
one of the game's biggest problems stems from the turn system--the
computer can take forever to complete a turn if the AI has a
large empire. On a Pentium 600, the AI's turns on the last level
reached up to 30 seconds. While that may not seem like a lot,
when your turns are lasting around 15 seconds, the time can
add up. The game is also very hard, even on the "easy" setting.
Another squabble I have with the game is its graphical presentation.
While the main screen and introduction have beautiful hand-painted
art, the in-game graphics are small, and their animations are
cartoon-like. Sound fares no better. While the music is dark
and moody, completely fitting the setting, sound effects are
few and far between and only appear during battles. I find it
somewhat hard to believe that every single melee weapon makes
the exact same metal-clanging noise.
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Age of
Wonders has too many useful features to list here, but some
of them include a choice between tactical and automatic combat
(though Masters of Magic did have that feature), multiple
nonessential Heroes, a relations screen, 12 truly unique races,
branching campaigns ... the list goes on and on. Overall, the
pros of Age of Wonders greatly outweigh the cons. This
game is a must-have in almost any gamer's library.
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System
Requirements
- Pentium
166 MHz (PII 266 MHz recommended)
- Windows
95/98
- 32
MB RAM
- 4x
CD-ROM drive
- 350
MB uncompressed hard drive space
- 100%
DirectX compatible, capable of 16-bit high color, video card
- 100%
DirectX compatible sound card
- Keyboard
and mouse
TCP/IP connection for Internet play
TCP/IP or IPX for network play
E-mail account capable of attachments for play by e-mail
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