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I should preface this article
by stating that my experience with role playing games is fairly
limited. It's not for lack of trying ... I bought Sir Tech's
Wizardry: Nemesis and Interplay's Fallout. But
I could never figure out how to get started. You get a snippet
of introductory story and then wham! There you are in
the middle of some god-forsaken landscape and ... what? Fight
monsters? Run an errand? Save the world? As an adventure gamer,
I was used to a lot more structure and a storyline that moved
me in a specific direction. I didn't know what to do with the
freedom afforded by the RPG format.
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Having given up on the whole
idea of RPGs, it was cruel irony that put me on the invitation
list for the early Asheron's Call beta. I logged on for
the first time last April and, to my great surprise, spent the
next six months falling in love with the world created by Turbine
Entertainment. When the game went retail last October, I surrendered
my Visa account number to the MSN Gaming Zone and have been
playing ever since.
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Through the Looking Glass
My
alter egos are named Luna and Tezra--a mage and a warrior (both
female, of course!) who live in the world of Dereth on the Thistledown
server. I am a founding member of the Crusaders clan--a group
of 100+ characters that is ruled by a monarch and governed by
a Council. The clan has a website, holds meetings, and organizes
events to maintain our sense of community. My very favorite
clan member is my own (real life) daughter, whose presence in
Dereth has gone a long way towards bridging the generation gap.
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At this point, Dereth feels
like a real place to me. I know the geography and landmarks
as well as I know my own neighborhood. I would not call this
an addiction or an obsession. Instead, it is simply a way I
choose to unwind after a long day ... a form of entertainment
that is unique and wonderful. Think of it in terms of a virtual
playground ... a place where we can all go and it's recess
24 hours a day.
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A World Like No Other
Dereth
is a persistent world. For those unfamiliar with this concept,
it means that the game stays in motion even though you have
logged off. In your absence, weather changes, creatures migrate,
and character relationships evolve. Dereth is also a vast place
with diverse topography and all sorts of flora and fauna. You
can hike in the desert, climb mountains, walk on the beach,
or enjoy a sunset from an ancient ruin. You can look across
a valley, pick a point on the horizon and travel there. Upon
arrival, you can turn around and look back to where you started.
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And, best of all, Dereth
is a world in transition. Once a month, the seasons change and
new quests and items are introduced. Turbine's strategy to keep
their creation interesting is to modify it on a regular basis.
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Be All That You Can Be
You
have a lot of flexibility when building a character in Asheron's
Call. After selecting a basic heritage group, you build
your appearance by choosing from an assortment of eyes, noses,
mouths, hairstyles, and skin tones. Then, you select the style
and color of your clothing. Finally, you balance your attributes
(strength, endurance, quickness, focus, etc.) and pick your
skills (magic, sword, healing, running, etc.).
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This means that you won't
find many twins in Dereth. Although all player characters are
human, there is a tremendous amount of diversity in appearances.
You get to express your personal style further by assembling
a costume from the ever-changing stores of clothing and armor.
Finally, you control the way your character develops. When you
use your sword, your sword skill goes up. When you cast a spell,
your magic skills increase. At the same time, you also accumulate
"unassigned" experience points that can be applied
to whichever attribute or skill you choose.
For those overly aggressive
types who need Player-versus-Player (PvP) gameplay to feel good,
the option to become a Player Killer (PK) is theirs for the
asking. Luckily, PKs can't harm the less violent residents of
Dereth and are restricted to picking on their own kind.
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Where Everyone Knows Your Name
On
an average night, you can expect to find over 2,000 players
on each of the Asheron's Call servers. As you spend time
in Dereth, you will be amazed to see how many characters you
begin to recognize and interact with. These ties can be formalized
through the allegiance system or maintained temporarily by a
fellowship during a shared adventure.
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As in real life, you have all kinds of
people in Dereth. You have chivalrous knights and thieving rogues
... mature gamers and in-your-face teenagers ... those concerned
with power leveling and those who prefer to just hang out and
chat.
So, What's the Big Deal?
When it comes to adventure gaming, I often
feel like that Jimmy Buffet song that talks about being "... an
over-40 victim of fate ... arriving too late." Our genre
is not dead, but it has certainly seen better times. The days
of having a shelf full of Infocom and Sierra titles to choose
from are long gone, and there just aren't that many writers
like Jane Jensen or Lee Sheldon who can bring a story to life
in this medium. Truth be told, I am very weary of wandering
empty landscapes and doing puzzles. My own need for intelligent,
interactive entertainment is simply not met by much of what
is on the market today.
At its core, Asheron's Call is
still a basic RPG that requires a lot of combat with creatures
in order to build experience. Although there is a backdrop story
that is supported by artifacts in the game, it does not have
the kind of structured plot or character development that we
see in games like Gabriel Knight: The Beast Within or
Under a Killing Moon. However, the introduction of real
people into the equation creates an immersive experience that
gives me some of the same warm fuzzies that I get from
a good adventure game. Real people (who are not killing each
other) are about as interactive as it gets, and they add elements
of unpredictability and emotion.
Do I believe that massively multi-player
online RPGs are a true replacement for adventure gaming? Absolutely
not. But I would suggest that interacting with other people
in a fantasy world provides some of the rewards that one gets
from an adventure and may help fill the void while the genre
regroups.
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System
Requirements
- Multimedia
PC with Pentium 166 MHz
- Windows
95 or 98 with DirectX (6.1 or 7)
- 32
MB of RAM
- 170
MB of disk space plus 100 MB of swap space
- Quad
speed CD-ROM drive
- Super
VGA (800x600) monitor
- Super
VGA (800x600) video card supporting 16-bit color
- Mouse
- Internet
connection with browser software and 28.8 KBPS modem
- Active
MSN Gaming Zone account ($9.95 per month to play)
Optional:
- Sound
card
- 3D
accelerator card (8 MB or more of RAM recommended)
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