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Developer: Square
EA
Publisher: Squaresoft
Platform: PS2
Release Date: December 18, 2001
by Jason Ferguson
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Final
Fantasy X is the first in the series to make it to the
Playstation 2, and it makes a strong case for being the best
yet. An interesting variety of characters, some of the series most innovative gameplay, and graphics so stunning that you won't
want to blink combine to make this a top of the line RPG.
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The game
starts off with your main character, Tidus, preparing for a game
of blitzball. It looks like it's going to start off slow from
there, but looks can be deceiving. It picks up quickly from
there and never really slows down. His hometown of Zanarkand
is attacked and a friend of his father, the mysterious man Auron,
arrives and takes him away. Tidus wakes up not knowing what's
going on or where he is. What lies ahead is around 50 hours of
greatness (well, most of it anyway).
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Blitzball
was one of the low points of the game, at least for me. It didn't
help that the main character happens to be a professional blitzball
player. Fortunately, you really only have to play blitzball
once and the surrounding events are cool enough to easily make
up for the horrific game of blitzball. Tidus is probably one
of the most annoying main characters I've ever seen in a game. He's whiny, he's the stero-typical 'dumb-jock' and I really wanted to slap him multiple times through the game. As the game
progresses, though, he gets less annoying, and the fact that Wakka,
another one of your party members, is twice as annoying makes
Tidus seem to be cooler than he really is. The remaining characters
consist of one of the best casts I can think of in any RPG. I honestly
can't think of many characters in any game ever who are half
as cool as Auron is. Character development is done very nicely
throughout the game, and all of the characters are important
to the game in some way, unlike many RPGs that have characters jump into your party for no reason. FFX has pretty
clear cut classes for each character, but depending on how you
evolve their abilities you can change them.
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As your
character levels up you're allowed to move through the sphere
grid. This sphere grid is a giant intertwined set of spheres
with spaces spread all through it. Each sphere contains abilities
and you can move from space to space learning these abilities.
Each character starts at a different area of the grid and learns
abilities associated with their class first. The sphere grid
can be a little frustrating and confusing, but it works.
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The
weapons and equipment in this game all contain different abilities
that can be unlocked by combining items with them. Unlike most
games, your weapons don't necessarily get any stronger as you
progress. All that really matters is the abilities each weapon
has. This way seemed a little silly as it often made buying
equipment worthless, but once you start getting the better abilities
it more than pays off.
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The
summoner, Yuna, is the only party member capable of summoning,
which is something you are likely to do quite often. Unlike
other Final Fantasy games, the summoned creatures in FFX
come in and take the place of your party until you dismiss them
or they're killed. Being able to totally control the summons
was an interesting twist, and you can even teach your summons
different abilities.
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What
I found the best addition to FFX was the ability to change
party members during battle. This was not only extraordinarily
useful, but also great fun. You can rotate your party members
in and out of the battle so that all of your party gains experience
from every battle and none of your characters will fall behind. You will also be able to call in the strong character
and get rid of the weak one when you need it. Fighting something
that flies? Get Rikku out of there and bring in Wakka. Your
characters can also change their equipment during battle, which
proves very useful against elemental foes and creatures vulnerable
to status effects.
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Now onto
the graphics...WOW. Graphically, FFX is among the best
of the best. The backgrounds are beautiful and brightly lit,
the characters are very detailed and move very convincingly,
and the cinemas are just about the greatest things I've ever
seen. You may often find yourself in awe of the pure beauty
of the game and stop to stare, but I recommend you keep going
because it just gets better.
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The
voice acting was also pretty good. It didn't always sound right
and some of the things they said seemed kinda silly, but it's
still some of the best voice acting I've ever heard. Listening
to Auron calmly say "Its over..." as he slashes through
an enemy is something you'll probably find yourself addicted
to. The cinemas are full of voice acting, and voices constantly
find their way into the battles.
Overall,
the most important factor making FFX so great is that
it's just a fun game. Sometimes it's really hard to make yourself
quit, but if you don't you'll dehydrate in a few days. Don't
say I didn't warn you. Visually, FFX showed us the great
potential that the Playstation 2 has and we can only hope future
RPGs, such as FFXI, follow in its footsteps. I highly
recommend that all RPG fans play this game and just remember
to bare with Tidus for a while and everything will be okay.
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Final
Grade: 94%
System
Requirements
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