Just RPG - Reviews, PC and PS2 Walkthroughs, Previews, and RPG News!





HOME

Reviews
Previews
Walkthroughs
Strategy Guides
Articles
Interviews
Editorials
Links
About Us
Past Issues

Aug. 24, 2010
Aug. 17, 2010
Aug. 8, 2010
June 15, 2010
January, 2010
Dec. 21, 2009
Dec. 4, 2009
Nov. 20, 2009
Nov. 13, 2009
Nov. 6, 2009
Oct. 30, 2009
Oct. 9, 2009
Oct. 2, 2009
Sept. 25, 2009
Sept. 18, 2009
Sept. 11, 2009
Sept. 4, 2009
Past Issues

Silkroad Online Battle Arena
Grand Chase Thunder Hammer
Aika Global
The Shadow Sun
Saw ll: Flesh and Blood
TERA
Neverwinter
League of Legends
Castlevania Harmony of Despair
Smash Your Food
I SPY Spooky Mansion
Hexyz Force
World of Tanks
League of Legends
Mass Effect 2
DOFUS 2.0
DOFUS Screens
FFXIII Box
Puzzle Chron.
Gyromancer
Warhammer OL
Star Trek OL
Lost Saga Scr
Marvel DLC
League Legends
Poxnora
Demon's Souls
League Legends
League Beta
Fort Zombie
Arc Rise Fantasia
Arc Rise Screens
Mimana Iyar
League Screens
Marvel DLC
Free Realms
Adventures To Go
Fusion PR Group
Demon's Souls
AdventureQuest
Witch's Tale
League Legends
Half-Minute Scr
Half-Minute
Freaky Scr.
Valhalla
Dragon Quest
Vandal Hearts
Mytheon
Risen
Gemini Lost
Freaky
Gyromancer
FF Crystal
Dragon Quest
Star Trek OL
Fort Zombie
Disgaea 2
FF Crystal
Champions OL
Wizard of Oz
Star Ocean
League Legends
Valhalla Scr.
Dragon Age
Marvel Ultimate
Risen Website
League Legends
Adventurequest
Final Fantasy
Agarest War
Agarest War Scr.
Demon's Souls
SMT: Persona
Pangya
Dragon Age
Warhammer
Mana Khemia 2
Runes of Magic
Cursed Mtn.
Cursed Mtn. Scr.
Freaky Creature
Phantom Brave
Runes of Magic
Aion Goes Gold
Free Realms
Wizards Exec
Freaky Creature
Arma II
Champions
Aion CG Movie
Marvel Ultimate
FFIV Dev Diary
Steambot Chron.
League Legends
Phantom Brave
Runes of Magic
Champions
Champions Vid.
League Legends
League Trailer
Risen Screens
Freaky Creature
Star Treak DAC
Phantom Brave
Demon's Souls
Geneforge
The Witcher
Free Realms
Runes of Magic
Demon's Souls
Aion Screens
Fallout 3 DLC
Marvel Ultimate
PuchiPuchi Virus
League Legends
Fallout 3 DLC
Mytheon
Wizard of Oz
Oz Screens
Marvel Ultimate
La Tale
Asda Story
Avernum 6
Battle Fantasia
League Legends
Adventurequest
Warpforce
New Nintendo
Aion
FF Crystal Chron.
Mind Twist
Little King's
Stan Lee, Marvel
Elf Island
Ether Saga
Wizard101
Demon's Souls
League Legends
FFXI Trailer
Champions Online
Free Realms
Aion Preorder
BioShock/Elder
Silkroad Online
Warpforce
Warpforce Scr.
Runes Screens
Runes of Magic
League Legends
Marvel Ultimate
FF XIV
Knights
Asda Story
Champions
League Legends
Runes of Magic
FF XIV Online
Time of Shadows
Kingdom Hearts
FF IV
Demon's Souls
Lunar
League Release
League Trailer
Cross Edge
Runes of Magic
Phantom Brave
Crimson Gem
DC Universe
Freaky
SMT Devil
Steal Princess
Steal Screens
Wizard101
SMT Devil
Runes of Magic
Warrior Epic
Fallout 3 DLC
League Legends
League Screens
Bounty Bay
Bounty Bay Scr.
Ragnarok Scr.
Ragnarok Online
Runes of Magic
Time of Shadows
Time Scr.
Steambot Chron.
Adventures
Adventures Scr.
Warrior Epic
Sacred 2 Ships
Disgaea 2
Last Rebellion
Mana Khemia 2
Sakura Wars
Witch's Tale
Runes of Magic
Runes Screens
Class of Heroes
Sacred Trailer
Valhalla Knights
Wizard101 Gift
Freaky Creatures
Playboy Manager
Blizzcon 2009
Champions
Little King
League Legends
Wizard101
Wizard101 Scr.
Neverwinter
Warrior Epic Beta
Elder Scrolls
Warrio Epic Beta
Sacred 2
Utopia Kingdoms
Wizard101
Tweet in Games
Star Trek D-A-C
Champions
Champions Vid.
DragonSky Scr.
DragonSky
Free Realms
Free Realms Scr.
FFXI Vana'diel
DC Universe
Warrior Epic Scr.
Masters of Belial
Belial Screens
Pokemon
Crystal Def.
Perfect World
Asda Story
Twelve Sky 2
Twelve Scr.
League Legends
Crimson Gem
Aion Video
Knights
Devil Summoner
Champions
Demigod
Paragon Studio
Order of War
Sacred 2
Lineage II
Cross Edge
Phantom Brave
101-in-1
Crimson Gem
Knights
Sacred 2 Scr.
Lineage II
DotA
DC Universe
Puzzle Quest
Demigod Gold
Riddick
Stalin
Elven Legacy
Zorro
League Legends
Demigod Video
FFXI Mog
Precursors
Drill Sergeant
Holy Invasion
Holy Inv. Scr.
Dokapon
The Dark Spire
Square Enix
Sacred 2
Class of Heroes
Jonathan Kane
Jonathan Scr.

 





Developer:
Strategy First
Publisher: Strategy First
Platform: PC
Release Date: 2003

by Matthew McGlothlin, M.D.




Disciples II was a great turn-based strategy title in the fantasy canon and a worthy successor to the original Disciples. These games have inherited the title once held by the Heroes of Might and Magic series that has successively failed to impress with each of their last two iterations. The Disciples series filled the gap masterfully with gorgeous art, a deep and stirring storyline, and a dark, gothic slant to the whole presentation, from the somber music to the varied but muted color palette to the destructive set of spells your heroes can cast.


Thus, it was good news to fans of the genre when the two Disciples “expansion packs” were released, Disciples II: Guardians of the Light and Disciples II: Servants of the Dark. I put this in quotations as the two titles are stand-alone products, each including the original Disciples II game, campaigns, and multiplayer maps as well as two new campaigns with new music tracks, heroes, graphics backgrounds and effects, skirmish maps, and other extras. In an interesting move, Strategy First chose to separate the two games rather than release them as one large “gold-box” edition. This has the positive effect of getting the full game and one-half the “sequel” for a budget price, but if you want to play both the new Light and Dark campaigns, you’ll have to purchase both products.


The storyline continues where the original left off and is compellingly told through excellent and well-spaced movie introductions and text dialogues. The over-arching tale is told from four points of view, two races playable in each expansion. In the Light expansion, you can play through the human’s Empire campaign and the Mountain Clans of the dwarves, trying to reunite and revitalize their peoples after the calamitous events of the original game nearly destroyed both races. In the Dark expansion, you will play the role of the Undead and the Demon hordes who seek to continue their destruction. All four campaigns will include interactions with the mysterious Elves, whose purposes are largely unknown…


The gameplay is similar to the original, with you taking the role of a racial hero with tasks to complete to further the story. During your turn, you can expand your capital, which will improve your selection of available spells and troops. You can also hire a variety of heroes to explore the countryside, capturing loot, towns, and resources to increase your strength. Some hero types can take control of the very ground in your name, increasing the magic power at your command, while the thief hero can spy on enemies, poison them to decrease their troop strength, and other nefarious deeds. Many neutral enemy camps, caves, crypts, and ruins are scattered throughout the maps, offering further opportunities to build your experience and wealth. Both your hero-leaders and their various party members can be upgraded with a variety of powers and abilities as they gain experience.


Combat is handled in turn-based fashion with each side attacking and/or casting spells based on each individual party member’s speed rating. Since units differ in their attack speed, ability to hit targets at range, and their destructive (or healing) powers, balancing your forces is essential to success. The computer AI is generally quite good. You can now capture your enemy’s capital (though you’d best be darned powerful before attempting this), and characters can reach incredibly high levels. In fact, you can’t play the expansion without at least a level 10 leader. While you can either import them from your original game or use an included level 10 pre-generated leader, the import/export leader functions are poor and unnecessarily difficult.


Significant improvements were made to the user interface, the most important being the addition of an “instant” battle resolution button; when your forces are obviously superior, you can skip the tedium of beating down your pitiful opponent with a single click, resolving the battle automatically, and move on to bigger and better targets. Or are they better? One complaint I had was that the loot items were often mismatched with their guardians – at one point, we walloped a giant blue dragon (an appropriately difficult battle), only to be awarded a single non-magical silver ring worth 20 gold pieces (that’s a Big Mac in today’s economy, folks). Items I would have liked to see implemented in the UI are a quest log summary, a quicksave/quickload feature, and a gamma adjustment. SFI, please keep this in mind when you start work on Disciples III


The trademark art is back and better than ever. Though all in 2D, the characteristic style is impeccably applied throughout all parts of the game and never disappoints. I wish these guys would design (and illustrate?) all my favorite fantasy lit titles. Spell effects support Direct3D and are well-done also. Multiple resolutions are supported to further expand the scenes in all their glory, and larger game maps (up to 144x144) are now supported as well. Your battle units improve dramatically in the splendor of their appearance and the drama of their attacks as they are upgraded, and heroes’ attacks are particularly appealing. The only improvement I could have suggested was a better death animation – each destroyed character turns to a little pile of bones in a whirlwind. Wouldn’t it have been amazing to see your enemy crumple over, burned alive by your spells, or arms flailing wildly as he searches for his head, just severed from his body by your hero’s mighty sword swipe? The music and effects definitely get the job done. None were particularly outstanding in either a good or bad sense, and while the music tracks fit the mood perfectly, they probably won’t end up gracing your MP3 player as separate audio files either. Solid performance all-around.


The focus of these games is definitely the single-player campaigns, which are fantastically long – your value on the dollar in terms of hours of gameplay will not likely be higher with any other title. Each mission (and there are many in each campaign, both the original and all the new racial expansions) can take many hours to complete. For those that want more, there is a game editor and random map generator to further extend replayability, as well as the multiplayer skirmish mode. The latter, while well-done, doesn’t appeal as much to me in long turn-based titles such as this one simply because of the non-simultaneous nature of the gameplay. If you have time to kill, this mode and the chat functions are quite adequate to the task.


Again, if you enjoy turn-based fantasy games, you can’t miss with either one (or both) of these titles. They are extremely polished, bug-free, graphically and lyrically compelling, and give an outstanding amount of enjoyment for an incredibly low price. For $20, you’ll be hard-pressed to find any similar title in the genre you’d like more. Both fans of the original and newcomers alike have a lot here to entice them to become Disciples.


Disciples II: Guardians of the Light Final Grade: 88%
Disciples II: Servants of the Dark Final Grade: 88%


Disciples II Expansions Official Website


System Requirements:

  • Windows 95/98/2000/XP
  • Pentium II 233 Mhz
  • 32 Mb RAM
  • 200 MB hard disk space
  • DirectX 7.1
  • 16-bit sound card
  • CD-ROM drive quad speed
  • 8 MB RAM Video Card




All materials © 2000-2010 Just RPG
RPG Network: Free MMORPG | RPG Music